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Is Spelljammer really that bad?
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<blockquote data-quote="the Jester" data-source="post: 8849337" data-attributes="member: 1210"><p>I think LMoP is a far better, and far more challenging, adventure than the Spelljammer one.</p><p></p><p></p><p>I reject the proposition that an introduction should necessarily be quick and linear.</p><p></p><p></p><p>It should have <em>something meaty </em>in it. If not more setting, it should at a minimum have some way to generate places for the setting. I'm disappointed that there's basically no advice for creating planets, systems, or the like in it, for instance. </p><p></p><p>I'm not saying that you're wrong to say it's good enough for you. I'm just saying that I find it very, very disappointing, and that, moreover, the things I find disappointing are consistent in recent releases- everything after Van Richten's Guide to Ravenloft, which, in contrast, I find <strong>fantastic </strong>and full of great advice and techniques for running horror games of all kinds. VRGtR was meaty; regardless of how closely it hewed to previous RL material, it provided what you need to run horror. It was like a great hunk of meat dripping with juice. In contrast, the 5e SJ book is like the bones left after you eat a steak: you can get a few scraps from it, but if you're hungry for D&D in space, you basically need to cook a new meal.</p></blockquote><p></p>
[QUOTE="the Jester, post: 8849337, member: 1210"] I think LMoP is a far better, and far more challenging, adventure than the Spelljammer one. I reject the proposition that an introduction should necessarily be quick and linear. It should have [I]something meaty [/I]in it. If not more setting, it should at a minimum have some way to generate places for the setting. I'm disappointed that there's basically no advice for creating planets, systems, or the like in it, for instance. I'm not saying that you're wrong to say it's good enough for you. I'm just saying that I find it very, very disappointing, and that, moreover, the things I find disappointing are consistent in recent releases- everything after Van Richten's Guide to Ravenloft, which, in contrast, I find [B]fantastic [/B]and full of great advice and techniques for running horror games of all kinds. VRGtR was meaty; regardless of how closely it hewed to previous RL material, it provided what you need to run horror. It was like a great hunk of meat dripping with juice. In contrast, the 5e SJ book is like the bones left after you eat a steak: you can get a few scraps from it, but if you're hungry for D&D in space, you basically need to cook a new meal. [/QUOTE]
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Is Spelljammer really that bad?
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