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Is Spelljammer really that bad?
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<blockquote data-quote="M_Natas" data-source="post: 8849680" data-attributes="member: 7025918"><p>So, the Spelljammer Boxed set is a mixed bag.</p><p>1. The adventure is good. The format they picked is very easy to run with minimal prep. I like that.</p><p></p><p>2. The Monster book is fine and usable.</p><p></p><p>3. The Astral Adventurer’s Guide is lacking from a DMs perspective. For Players the ships and new species are fine.</p><p>For DMs?</p><p>There is not a lot to use. How do I build my own spelljammer systems? How do I build adventures in spelljammer? Is ship combat really so dull and boring (if you start at 1000 feet distance, you need at least 10 rounds before people can use anything else than the shipboard weapons, which don't do enough damage to change anything).</p><p>My expectations were something similiar to Van Richtens Guide to Ravenloft. A freaking book that gives me a lot of examples on what to build. With Ravenloft I know now how to build a freaking domain of dread and have dozens of ideas.</p><p>With the 5e boxed set? Nothing. Two example systems without any details that sre not even jn the DM book but in the adventure.</p><p>I had to go to 2e to actually get an Idea on how to use spelljammer as DM. How to create systems and adventures in Spelljammer.</p><p>Very simple things are missing, like how long are traveltimes in the Astral Sea? How long does it take to start from a planet? What planet types are there?</p><p></p><p>When spelljammer came out, I wanted to write a short intro adventure for the DMs Guild in German (my native language). What I ended up with was a 50 page supplement with all the rules that were missing in my opinion from the 5e set - like system and planet creation rules, adventure creation tables and guidelines, more advanced ship combat and travel rules, hazards in space, magic items (like a low grade Spelljamming helm) and spells. And additionally an intro adventure that starts in space.</p><p>And what is crazy ... it is now not only the only German product for Spelljammer on the DMs Guild, it seems to be the only German spelljammer product ever (until they translate the boxes, which will probably again take forever).</p></blockquote><p></p>
[QUOTE="M_Natas, post: 8849680, member: 7025918"] So, the Spelljammer Boxed set is a mixed bag. 1. The adventure is good. The format they picked is very easy to run with minimal prep. I like that. 2. The Monster book is fine and usable. 3. The Astral Adventurer’s Guide is lacking from a DMs perspective. For Players the ships and new species are fine. For DMs? There is not a lot to use. How do I build my own spelljammer systems? How do I build adventures in spelljammer? Is ship combat really so dull and boring (if you start at 1000 feet distance, you need at least 10 rounds before people can use anything else than the shipboard weapons, which don't do enough damage to change anything). My expectations were something similiar to Van Richtens Guide to Ravenloft. A freaking book that gives me a lot of examples on what to build. With Ravenloft I know now how to build a freaking domain of dread and have dozens of ideas. With the 5e boxed set? Nothing. Two example systems without any details that sre not even jn the DM book but in the adventure. I had to go to 2e to actually get an Idea on how to use spelljammer as DM. How to create systems and adventures in Spelljammer. Very simple things are missing, like how long are traveltimes in the Astral Sea? How long does it take to start from a planet? What planet types are there? When spelljammer came out, I wanted to write a short intro adventure for the DMs Guild in German (my native language). What I ended up with was a 50 page supplement with all the rules that were missing in my opinion from the 5e set - like system and planet creation rules, adventure creation tables and guidelines, more advanced ship combat and travel rules, hazards in space, magic items (like a low grade Spelljamming helm) and spells. And additionally an intro adventure that starts in space. And what is crazy ... it is now not only the only German product for Spelljammer on the DMs Guild, it seems to be the only German spelljammer product ever (until they translate the boxes, which will probably again take forever). [/QUOTE]
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Is Spelljammer really that bad?
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