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Is Spelljammer really that bad?
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<blockquote data-quote="Chaosmancer" data-source="post: 8851852" data-attributes="member: 6801228"><p>Why? What about a setting book requires some minimum number of pages?</p><p></p><p></p><p></p><p>But that isn't an issue for the other setting books. I'm not proposing using any material people haven't used for other settings. I'm just pointing out that, for example, while the SCAG didn't details desert storms or blizzards for the Forgotten Realms, everyone was willing to accept that that information was in the DMG, and so it wasn't needed in the SCAG. </p><p></p><p>But saying that for Spelljammer is wrong? Forgotten Realms didn't detail giants explicitly in the SCAG, but that wasn't a problem. But the Spelljammer book relying on the MM for Mind Flayers and Githyanki is?</p><p></p><p></p><p></p><p>Why? If the concept doesn't require 80 pages to convey, why use 80 pages?</p><p></p><p></p><p></p><p>The question isn't "could there have been more?" That is obvious, of course there could have been more. The question is, "Is more neccessary, or is what was provided enough?" </p><p></p><p>And I find it very telling that [USER=6813585]@Older Beholder[/USER] points out that these three books are almost the exact same amount of material as the original 2e boxed set. Plus there was the freely released material online. Sure, we might not get more material (in fact, with all the negative chatter, it is more likely we won't, because they will see it as a failed product) but the lack of future releases shouldn't change what is currently in front of us.</p><p></p><p></p><p></p><p>Very likely. </p><p></p><p>Also, again, the book explicitly calls out referencing an adventure around Moby Dick and side-eyes running a Robinson Crusoe. The idea that people are going to have no idea what to run in a setting that is a mix of sci-fi and age of sail stories is nearly laughable. Dune, Riddick, The Expanse, Star Trek, Treasure Island, Dead Space, Treasure Planet, Gulliver's Travels, Peter Pan, Blackbeard, Pirates of the Caribbean, Star Wars. These are all possible inspirations for campaigns that fit the vibe of the setting.</p><p></p><p>There are massive amounts of resources to be mined for planets and locations</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8851852, member: 6801228"] Why? What about a setting book requires some minimum number of pages? But that isn't an issue for the other setting books. I'm not proposing using any material people haven't used for other settings. I'm just pointing out that, for example, while the SCAG didn't details desert storms or blizzards for the Forgotten Realms, everyone was willing to accept that that information was in the DMG, and so it wasn't needed in the SCAG. But saying that for Spelljammer is wrong? Forgotten Realms didn't detail giants explicitly in the SCAG, but that wasn't a problem. But the Spelljammer book relying on the MM for Mind Flayers and Githyanki is? Why? If the concept doesn't require 80 pages to convey, why use 80 pages? The question isn't "could there have been more?" That is obvious, of course there could have been more. The question is, "Is more neccessary, or is what was provided enough?" And I find it very telling that [USER=6813585]@Older Beholder[/USER] points out that these three books are almost the exact same amount of material as the original 2e boxed set. Plus there was the freely released material online. Sure, we might not get more material (in fact, with all the negative chatter, it is more likely we won't, because they will see it as a failed product) but the lack of future releases shouldn't change what is currently in front of us. Very likely. Also, again, the book explicitly calls out referencing an adventure around Moby Dick and side-eyes running a Robinson Crusoe. The idea that people are going to have no idea what to run in a setting that is a mix of sci-fi and age of sail stories is nearly laughable. Dune, Riddick, The Expanse, Star Trek, Treasure Island, Dead Space, Treasure Planet, Gulliver's Travels, Peter Pan, Blackbeard, Pirates of the Caribbean, Star Wars. These are all possible inspirations for campaigns that fit the vibe of the setting. There are massive amounts of resources to be mined for planets and locations [/QUOTE]
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Is Spelljammer really that bad?
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