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General Tabletop Discussion
*Dungeons & Dragons
Is Spelljammer really that bad?
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<blockquote data-quote="humble minion" data-source="post: 8851900" data-attributes="member: 5948"><p>Well, it's a bit more than that. 224pp for CoS, 256 for VRGtR vs 192 for Spelljammer all up, so two and a half times more, though I suppose you could add the online level 1-4 spelljammer adventures and DNDBeyond monster document to that, and it comes out roughly twice. But that's not the question, as far as i'm concerned. Spelljammer is trying to be both VRGtR and CoS in the same book, with a significantly smaller page count than either . And fundamentally, that is my problem with Spelljammer. [USER=6801228]@Chaosmancer[/USER] and i will probably never agree with each other on this, but that's ok. They're entitled to their opinion.</p><p></p><p>WotC COULD have done a full-sized product. The precedents are out there. They've already done the Eberron setting with 320-odd pages. Even Strixhaven, which like Spelljammer is really a setting in name only, and is really just a vehicle for a single enclosed adventure, got 30 more pages than Spelljammer did, and that's without the burden of having to spend a chunk of its pagecount on ship deck plans, air envelope and space navigation rules and the like. I honestly don't know why they chose to release something so comparatively small - and probably we'll never know until Ben Riggs is writing his third volume in the D&D history series in 30 years time.</p><p></p><p>Strixhaven's 224 pages for a setting book is still a bit anaemic for my taste, particularly when a bunch of it is adventure. I still think the chunkier Eberron book is the WotC 5e gold standard. But still, an extra 30 pages of setting material in Spelljammer would have made a VAST difference to the better. Even 20.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8851900, member: 5948"] Well, it's a bit more than that. 224pp for CoS, 256 for VRGtR vs 192 for Spelljammer all up, so two and a half times more, though I suppose you could add the online level 1-4 spelljammer adventures and DNDBeyond monster document to that, and it comes out roughly twice. But that's not the question, as far as i'm concerned. Spelljammer is trying to be both VRGtR and CoS in the same book, with a significantly smaller page count than either . And fundamentally, that is my problem with Spelljammer. [USER=6801228]@Chaosmancer[/USER] and i will probably never agree with each other on this, but that's ok. They're entitled to their opinion. WotC COULD have done a full-sized product. The precedents are out there. They've already done the Eberron setting with 320-odd pages. Even Strixhaven, which like Spelljammer is really a setting in name only, and is really just a vehicle for a single enclosed adventure, got 30 more pages than Spelljammer did, and that's without the burden of having to spend a chunk of its pagecount on ship deck plans, air envelope and space navigation rules and the like. I honestly don't know why they chose to release something so comparatively small - and probably we'll never know until Ben Riggs is writing his third volume in the D&D history series in 30 years time. Strixhaven's 224 pages for a setting book is still a bit anaemic for my taste, particularly when a bunch of it is adventure. I still think the chunkier Eberron book is the WotC 5e gold standard. But still, an extra 30 pages of setting material in Spelljammer would have made a VAST difference to the better. Even 20. [/QUOTE]
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