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Is Spelljammer really that bad?
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<blockquote data-quote="Chaosmancer" data-source="post: 8853841" data-attributes="member: 6801228"><p>So, why is implicit lore insufficient? </p><p></p><p></p><p></p><p>Useful I agree with. Necessary I disagree with. </p><p></p><p>And, by their very nature, they would be somewhat random. I mean, you could define Clown Space or the Hadozee homeworld, but no deserted jungle planet full of monsters is any more important than another. You could give a second explicit dead god with a city built on them (The home of the Githyanki is one) but are they any more unique? </p><p></p><p>This is the point I was getting to earlier, where it makes sense that a bound setting has something that states "The Elven Capital is [blank] and it is [blank]" because there is likely only one elven capital and it is in a specific place. But it makes less sense to do this in Spelljammer, because there are thousands of elven capitols in just as many places, some of them non-specific (Generation Ships). And so no place in Spelljammer is any more important than any other place. </p><p></p><p></p><p></p><p>But cosmic storms and meteor showers aren't specific aspects. I guess you can't have a "cosmic storm" in a dungeon, but it wouldn't be mechanically different than a flare storm in the plane of fire. </p><p></p><p>Now, that doesn't mean this wasn't a time saving method, to not go into these details, but I struggle to see how the setting book is bad for not having specific hazards, when we have generic versions of those same hazards easily available. Also, I'm honestly having trouble thinking of what other than a "cosmic storm" could be missing. </p><p></p><p></p><p></p><p></p><p>That's not exactly what I'm saying either. </p><p></p><p>What needs more detail in a real world encyclopedia? The Oceans or the Continents? The Oceans are bigger than the Continents, they take up 70% of the surface while the continents are only 30%. Yet, there is far more sutff worth talking about on the Continents. Antartica is bigger than the United States of America. Is there more to discuss in Antartica or the United States? </p><p></p><p>Size isn't the contributing factor here. </p><p></p><p>Additionally, which would you expect to have more detail on? An infinite hotel with infinite rooms and an infinite variety of guests? Or a single hotel with ten guests, twelve rooms, and a murder-mystery plot? The infinite hotel is larger, and has infinite plots in it... but you aren't going to have as much detail as you would get from the murder-mystery hotel with only 10 specific people. Because more detail isn't really needed. A few sparks to give an idea? Sure, but I've been arguing we HAVE the sparks.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8853841, member: 6801228"] So, why is implicit lore insufficient? Useful I agree with. Necessary I disagree with. And, by their very nature, they would be somewhat random. I mean, you could define Clown Space or the Hadozee homeworld, but no deserted jungle planet full of monsters is any more important than another. You could give a second explicit dead god with a city built on them (The home of the Githyanki is one) but are they any more unique? This is the point I was getting to earlier, where it makes sense that a bound setting has something that states "The Elven Capital is [blank] and it is [blank]" because there is likely only one elven capital and it is in a specific place. But it makes less sense to do this in Spelljammer, because there are thousands of elven capitols in just as many places, some of them non-specific (Generation Ships). And so no place in Spelljammer is any more important than any other place. But cosmic storms and meteor showers aren't specific aspects. I guess you can't have a "cosmic storm" in a dungeon, but it wouldn't be mechanically different than a flare storm in the plane of fire. Now, that doesn't mean this wasn't a time saving method, to not go into these details, but I struggle to see how the setting book is bad for not having specific hazards, when we have generic versions of those same hazards easily available. Also, I'm honestly having trouble thinking of what other than a "cosmic storm" could be missing. That's not exactly what I'm saying either. What needs more detail in a real world encyclopedia? The Oceans or the Continents? The Oceans are bigger than the Continents, they take up 70% of the surface while the continents are only 30%. Yet, there is far more sutff worth talking about on the Continents. Antartica is bigger than the United States of America. Is there more to discuss in Antartica or the United States? Size isn't the contributing factor here. Additionally, which would you expect to have more detail on? An infinite hotel with infinite rooms and an infinite variety of guests? Or a single hotel with ten guests, twelve rooms, and a murder-mystery plot? The infinite hotel is larger, and has infinite plots in it... but you aren't going to have as much detail as you would get from the murder-mystery hotel with only 10 specific people. Because more detail isn't really needed. A few sparks to give an idea? Sure, but I've been arguing we HAVE the sparks. [/QUOTE]
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