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Is Spelljammer really that bad?
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<blockquote data-quote="Chaosmancer" data-source="post: 8855198" data-attributes="member: 6801228"><p>Never seen or owned any of these. But how did you have books set in a setting without having the setting?</p><p></p><p></p><p></p><p>Actually, no. </p><p></p><p>See, the Kingdom of Thrane effects all the other countries in Khorvaire. Same with Zilargo. You can be in Breland and feel the effects of these countries and their policies, because everything is tied together. </p><p></p><p>However, if you are on the Planet of Hadir, are you affected at all by the stuff going on on the planet of Toril? Do these two places even have contact with each other? THIS is the thing I don't think people are realizing about the Spelljammer setting in comparison. All of these locations are disparate. All of them are disconnected. Even if they are connected by spelljammers, they don't have shipping lanes or the like. </p><p></p><p>And if they do... then that is something you are adding and building. If you want to build a collection of "island nations" that are affecting each other, that's fine, but that isn't how this Spelljammer is organized.</p><p></p><p></p><p></p><p>And you are going to visit the continents.</p><p></p><p></p><p></p><p>Sure, less is less and more is more. </p><p></p><p>I can give you 2,000 lbs of food, and that is less than 10,000 lbs, but that doesn't mean it is an insufficient amount of food to make dinner with. </p><p></p><p>They made specific decisions with how they made this setting. All I am trying to do is point out that the setting book seems to me to be working as intended, and most of the responses telling me I am wrong start from the premise that we should have the same or very similar amounts of content as 2e had. Which seems to me to be a bad assumption. I can make a setting in less than a paragraph that would be plenty for people to run a game in that setting. They would need to come up with NPCs and such, but it would still work as a setting. And these books seem to provide plenty for the setting to work.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8855198, member: 6801228"] Never seen or owned any of these. But how did you have books set in a setting without having the setting? Actually, no. See, the Kingdom of Thrane effects all the other countries in Khorvaire. Same with Zilargo. You can be in Breland and feel the effects of these countries and their policies, because everything is tied together. However, if you are on the Planet of Hadir, are you affected at all by the stuff going on on the planet of Toril? Do these two places even have contact with each other? THIS is the thing I don't think people are realizing about the Spelljammer setting in comparison. All of these locations are disparate. All of them are disconnected. Even if they are connected by spelljammers, they don't have shipping lanes or the like. And if they do... then that is something you are adding and building. If you want to build a collection of "island nations" that are affecting each other, that's fine, but that isn't how this Spelljammer is organized. And you are going to visit the continents. Sure, less is less and more is more. I can give you 2,000 lbs of food, and that is less than 10,000 lbs, but that doesn't mean it is an insufficient amount of food to make dinner with. They made specific decisions with how they made this setting. All I am trying to do is point out that the setting book seems to me to be working as intended, and most of the responses telling me I am wrong start from the premise that we should have the same or very similar amounts of content as 2e had. Which seems to me to be a bad assumption. I can make a setting in less than a paragraph that would be plenty for people to run a game in that setting. They would need to come up with NPCs and such, but it would still work as a setting. And these books seem to provide plenty for the setting to work. [/QUOTE]
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