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Is "Standard Action" Copyrighted?
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<blockquote data-quote="Zadmar" data-source="post: 6295834" data-attributes="member: 6700109"><p>Even if it's free, it could still cost the copyright holder potential income (and trademarks infringement is even more serious, as you can lose a trademark if you don't defend it).</p><p></p><p>To give a real example, my Savage Worlds conversion of War of the Burning Sky is free, but it isn't standalone, so people still need the official version in order to run it - and I know at least a few people have purchased the official version specifically to run my conversion. So from one perspective, my conversion has put money into ENWorld's pockets that they wouldn't otherwise have received.</p><p></p><p>However if ENWorld had been planning to create their own Savage Worlds edition (like they've done for 4e and Pathfinder), my conversion would have reduced their number of potential customers - even if the ENWorld version was superior, unless it price-matched the D&D 3.5 version (at which point they might not be able to recoup their costs), some people would still use mine because it would be cheaper to run.</p><p></p><p>Even if ENWorld had no desire to create a Savage Worlds version themselves, it's always possible they might have been approached by a Savage Worlds licencee who wished to buy the rights to create their own version. That's far less likely to happen now that there's a free fan-made conversion available.</p><p></p><p>That's why I made sure I asked permission beforehand.</p><p></p><p>Personally, my main gripe isn't with copyright, but with patents. You can accidently infringe patents you've never even heard of, and in some cases you may even have come up with the idea first.</p></blockquote><p></p>
[QUOTE="Zadmar, post: 6295834, member: 6700109"] Even if it's free, it could still cost the copyright holder potential income (and trademarks infringement is even more serious, as you can lose a trademark if you don't defend it). To give a real example, my Savage Worlds conversion of War of the Burning Sky is free, but it isn't standalone, so people still need the official version in order to run it - and I know at least a few people have purchased the official version specifically to run my conversion. So from one perspective, my conversion has put money into ENWorld's pockets that they wouldn't otherwise have received. However if ENWorld had been planning to create their own Savage Worlds edition (like they've done for 4e and Pathfinder), my conversion would have reduced their number of potential customers - even if the ENWorld version was superior, unless it price-matched the D&D 3.5 version (at which point they might not be able to recoup their costs), some people would still use mine because it would be cheaper to run. Even if ENWorld had no desire to create a Savage Worlds version themselves, it's always possible they might have been approached by a Savage Worlds licencee who wished to buy the rights to create their own version. That's far less likely to happen now that there's a free fan-made conversion available. That's why I made sure I asked permission beforehand. Personally, my main gripe isn't with copyright, but with patents. You can accidently infringe patents you've never even heard of, and in some cases you may even have come up with the idea first. [/QUOTE]
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