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Is Star Wars d20 revised worth it?
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<blockquote data-quote="Doctor Doom" data-source="post: 202504" data-attributes="member: 34"><p>If you had read my -entire- post you would have seen why I think it's not worth it. Goddammit, that's the reason I stopped posting here in the first place. You all only read what you want to read.</p><p></p><p>Let me reiterate. <strong>You lose the MEA on your next action. In combat it is not worth losing the MEA for measley +1/+2/+3 to defense. </strong></p><p></p><p>If you pump up your dex your Reflex Saves and Defense go up by +1 up to +4 depending on how you roll for 10 rounds and you still get all your actions. You lose some vitality and it takes 1 standard action to activate.</p><p></p><p>If you take Dodge feat it costs 1 feat and gives +1.</p><p></p><p>Knight Defense it costs 1 feat and gives +2.</p><p></p><p>I'm done. take it or leave it I don't care.</p><p></p><p>Here are my feats reprinted from the other thread for those who want them:</p><p></p><p><strong>Deflect Blaster</strong></p><p>All Jedi and Jedi Consulars can Deflect Blaster shots (or other objects) aimed at them. The Jedi need not be aware of the attack but they must not be flat-footed, restrained, or otherwise immobile and must have a lightsaber ready. </p><p></p><p>To Deflect Blaster the Jedi makes a Reflex save with the DC equal to the Attacker's Attack roll. The Jedi can deflect a number of shots or objects each round equal to one half their Jedi or Jedi Consular class level. Using the Deflect Blaster ability is a Free Action.</p><p></p><p>Feats:</p><p><strong>Improved Deflect Blaster</strong></p><p>prereqs: Alter, Sense, Control, Deflect Blaster Ability, +4 BAB, Weapon Focus (Saber).</p><p>description: The Jedi can use the Deflect Blaster ability even while flat-footed or denied their dexterity bonus. If the Jedi also has the quickdraw feat they do not need to have a lightsaber ready.</p><p></p><p><strong>Ricochet Blaster</strong></p><p>prereqs: Improved Deflect Blaster, BAB +8</p><p>description: The Jedi can ricochet blaster shots from their lightsaber at other targets. The Jedi must make a successful Deflect Blaster reflex save and then make a ranged attack roll using their saber attack bonuses but with a -4 penalty. If the attack hits the Jedi rolls damage according to the blaster shot.</p><p></p><p><strong>Increased Deflect Blaster</strong></p><p>prereqs: Alter, Sense, Control, Deflect Blaster Ability, BAB +6, Weapon focus (sabre)</p><p>description: The Jedi can deflect a number of blaster shots each round equal to their Jedi class level.</p></blockquote><p></p>
[QUOTE="Doctor Doom, post: 202504, member: 34"] If you had read my -entire- post you would have seen why I think it's not worth it. Goddammit, that's the reason I stopped posting here in the first place. You all only read what you want to read. Let me reiterate. [b]You lose the MEA on your next action. In combat it is not worth losing the MEA for measley +1/+2/+3 to defense. [/b] If you pump up your dex your Reflex Saves and Defense go up by +1 up to +4 depending on how you roll for 10 rounds and you still get all your actions. You lose some vitality and it takes 1 standard action to activate. If you take Dodge feat it costs 1 feat and gives +1. Knight Defense it costs 1 feat and gives +2. I'm done. take it or leave it I don't care. Here are my feats reprinted from the other thread for those who want them: [b]Deflect Blaster[/b] All Jedi and Jedi Consulars can Deflect Blaster shots (or other objects) aimed at them. The Jedi need not be aware of the attack but they must not be flat-footed, restrained, or otherwise immobile and must have a lightsaber ready. To Deflect Blaster the Jedi makes a Reflex save with the DC equal to the Attacker's Attack roll. The Jedi can deflect a number of shots or objects each round equal to one half their Jedi or Jedi Consular class level. Using the Deflect Blaster ability is a Free Action. Feats: [b]Improved Deflect Blaster[/b] prereqs: Alter, Sense, Control, Deflect Blaster Ability, +4 BAB, Weapon Focus (Saber). description: The Jedi can use the Deflect Blaster ability even while flat-footed or denied their dexterity bonus. If the Jedi also has the quickdraw feat they do not need to have a lightsaber ready. [b]Ricochet Blaster[/b] prereqs: Improved Deflect Blaster, BAB +8 description: The Jedi can ricochet blaster shots from their lightsaber at other targets. The Jedi must make a successful Deflect Blaster reflex save and then make a ranged attack roll using their saber attack bonuses but with a -4 penalty. If the attack hits the Jedi rolls damage according to the blaster shot. [b]Increased Deflect Blaster[/b] prereqs: Alter, Sense, Control, Deflect Blaster Ability, BAB +6, Weapon focus (sabre) description: The Jedi can deflect a number of blaster shots each round equal to their Jedi class level. [/QUOTE]
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