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Is Star Wars RPG the perfect d20 system?
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<blockquote data-quote="greywulf" data-source="post: 3336928" data-attributes="member: 4285"><p>Good points, all, thanks. I didn't know there's a new version coming out. Boy will Mark (my player) ever be hacked off! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Balance is less of an issue for our group, whatever the game. Good game balance comes from good games mastering, not bad rules. That's something D&D doesn't seem to understand.</p><p></p><p>When it comes to sci-fi systems we're used to playing Traveller, so gaming in a universe where the rules aren't geared toward making combat almost certainly fatal is going to make a welcome change - I'm looking forward to my first firefight where I'm not scared for my character's life!</p><p></p><p>We've run d20 Modern, Mutants & Masterminds and D&D games (among others) for the past year or so, and thaey're all good in their own way, allbeit with a slighty different feel to each one. M&M is superb, but wouldn't work for Fantasy. Not the way we play it, at least. d20 Modern is too....um..... clean cut (though I love the concept of the classes). Star Wars is the first time I've read a set of d20 rules and thought that they would handle d20 Fantasy better than D&D itself. I'm impressed.</p><p></p><p>delericho, considering you "strongly disagree" you seem to agree with a lot of my points <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm interesting in your thoughts about the effect that Wounds/Vitality and Defense has on combat, and now I'm looking forward to it even more - I want to test it out for myself. What you say about caution makes sense; I agree, that does indeed go against the intention of the rules and how it /sounds/ like it should be played. I want to see that for myself. My group isn't afraid of pulling back in combat and using tactics and cover where it's possible rather than charging gung-ho, so it might not be a problem for us. I agree with you about light saber battles not being as well covered as they could be.</p><p></p><p>Hmmmmmmm..............</p></blockquote><p></p>
[QUOTE="greywulf, post: 3336928, member: 4285"] Good points, all, thanks. I didn't know there's a new version coming out. Boy will Mark (my player) ever be hacked off! :) Balance is less of an issue for our group, whatever the game. Good game balance comes from good games mastering, not bad rules. That's something D&D doesn't seem to understand. When it comes to sci-fi systems we're used to playing Traveller, so gaming in a universe where the rules aren't geared toward making combat almost certainly fatal is going to make a welcome change - I'm looking forward to my first firefight where I'm not scared for my character's life! We've run d20 Modern, Mutants & Masterminds and D&D games (among others) for the past year or so, and thaey're all good in their own way, allbeit with a slighty different feel to each one. M&M is superb, but wouldn't work for Fantasy. Not the way we play it, at least. d20 Modern is too....um..... clean cut (though I love the concept of the classes). Star Wars is the first time I've read a set of d20 rules and thought that they would handle d20 Fantasy better than D&D itself. I'm impressed. delericho, considering you "strongly disagree" you seem to agree with a lot of my points :) I'm interesting in your thoughts about the effect that Wounds/Vitality and Defense has on combat, and now I'm looking forward to it even more - I want to test it out for myself. What you say about caution makes sense; I agree, that does indeed go against the intention of the rules and how it /sounds/ like it should be played. I want to see that for myself. My group isn't afraid of pulling back in combat and using tactics and cover where it's possible rather than charging gung-ho, so it might not be a problem for us. I agree with you about light saber battles not being as well covered as they could be. Hmmmmmmm.............. [/QUOTE]
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