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Is Star Wars RPG the perfect d20 system?
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<blockquote data-quote="arscott" data-source="post: 3337371" data-attributes="member: 17969"><p>Some notes on your individual points:</p><p>From what I've seen, many of the races need work. Many aren't at all balanced, while others are mechanically uninteresing. I think a better philosophy is (with any game element, but races in particular) it's better do a few things well than many things poorly.</p><p></p><p>No complaints here. I agree with you 100%</p><p></p><p>I like both of these Ideas in theory (and my favorite system, d20 Modern, uses class-based defense), but I don't think SW has implemented them particularly well.</p><p></p><p>I'm not that familiar with the SW reputation rules, but this sounds pretty cool.</p><p></p><p>I think that d20SW actually handled damage relatively poorly. In fact, there were enough problems with VP/WP that the new Saga version is abandoning them entirely.</p><p></p><p></p><p>I'm not sure how miniatures are any more de-emphanized than they are in regular D&D, but It's been a while since I looked at the SW combat chapter.</p><p></p><p> I felt Vitality-based magic was probably the biggest weakness to d20 Star Wars. It means that high-hp fighter types make better magic users than the actual mages. And while I support easing away from preparation and spell slots, I'm looking forward to the new rules for force powers in the Saga edition.</p><p></p><p>A simpler experience mechaning that de-emphasises combat? I bask in the sheer awesomeness.</p></blockquote><p></p>
[QUOTE="arscott, post: 3337371, member: 17969"] Some notes on your individual points: From what I've seen, many of the races need work. Many aren't at all balanced, while others are mechanically uninteresing. I think a better philosophy is (with any game element, but races in particular) it's better do a few things well than many things poorly. No complaints here. I agree with you 100% I like both of these Ideas in theory (and my favorite system, d20 Modern, uses class-based defense), but I don't think SW has implemented them particularly well. I'm not that familiar with the SW reputation rules, but this sounds pretty cool. I think that d20SW actually handled damage relatively poorly. In fact, there were enough problems with VP/WP that the new Saga version is abandoning them entirely. I'm not sure how miniatures are any more de-emphanized than they are in regular D&D, but It's been a while since I looked at the SW combat chapter. I felt Vitality-based magic was probably the biggest weakness to d20 Star Wars. It means that high-hp fighter types make better magic users than the actual mages. And while I support easing away from preparation and spell slots, I'm looking forward to the new rules for force powers in the Saga edition. A simpler experience mechaning that de-emphasises combat? I bask in the sheer awesomeness. [/QUOTE]
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