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Is Star Wars RPG the perfect d20 system?
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<blockquote data-quote="humble minion" data-source="post: 3337505" data-attributes="member: 5948"><p>Have to agree with a number of others - Star Wars d20 has some nice ideas, but taken as a whole it's an utter disaster area.</p><p></p><p>Armour is meaningless. Lightsaber duels are over in seconds, and the sort of acrobatic, varied lightsaber combat we see in the movies is actively discouraged by the rules. Starship combat is utterly unworkable. Stun weapons are all-powerful. 90% of the huge variety of available races are utterly uninteresting and mechanically weak. The only classes worth taking are the Jedi classes, soldier, scoundrel, and perhaps at very low levels, Force Adept. The XP tables are wildly dysfunctional. The implementation of Force Points was utterly naive and unimaginative. Genre emulation and any sort of cinematic feel are completely non-existent. Force power mechanics (Friendship, Fear, Move Object, Burst of Speed) were glaring rules problems from the word go. And if anyone tries to tell me that significant playtesting was done on the ruleset, particularly at higher levels, I'll call them a liar to their face.</p><p></p><p>Star Wars d20 is a terrible, terrible ruleset. I don't know who was responsible for loosing such a dumb, direct D&D port into the wild as a Star Wars game with no testing worth a damn (whether it was Lucasfilm, WotC management, or the writers/design team), but whoever it was should be ashamed of themselves. Hopefully the Saga edition will be an improvement (the hints i've read so far are promising, and after all it can hardly be worse!), but I won't be buying it for the simple reason that after struggling for so long with the Revised rules, my gaming group has utterly burnt out and will never, ever play Star Wars again. <em>That's</em> how bad d20 Star wars is.</p></blockquote><p></p>
[QUOTE="humble minion, post: 3337505, member: 5948"] Have to agree with a number of others - Star Wars d20 has some nice ideas, but taken as a whole it's an utter disaster area. Armour is meaningless. Lightsaber duels are over in seconds, and the sort of acrobatic, varied lightsaber combat we see in the movies is actively discouraged by the rules. Starship combat is utterly unworkable. Stun weapons are all-powerful. 90% of the huge variety of available races are utterly uninteresting and mechanically weak. The only classes worth taking are the Jedi classes, soldier, scoundrel, and perhaps at very low levels, Force Adept. The XP tables are wildly dysfunctional. The implementation of Force Points was utterly naive and unimaginative. Genre emulation and any sort of cinematic feel are completely non-existent. Force power mechanics (Friendship, Fear, Move Object, Burst of Speed) were glaring rules problems from the word go. And if anyone tries to tell me that significant playtesting was done on the ruleset, particularly at higher levels, I'll call them a liar to their face. Star Wars d20 is a terrible, terrible ruleset. I don't know who was responsible for loosing such a dumb, direct D&D port into the wild as a Star Wars game with no testing worth a damn (whether it was Lucasfilm, WotC management, or the writers/design team), but whoever it was should be ashamed of themselves. Hopefully the Saga edition will be an improvement (the hints i've read so far are promising, and after all it can hardly be worse!), but I won't be buying it for the simple reason that after struggling for so long with the Revised rules, my gaming group has utterly burnt out and will never, ever play Star Wars again. [i]That's[/i] how bad d20 Star wars is. [/QUOTE]
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