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General Tabletop Discussion
*TTRPGs General
Is starting depth of campaign crucial to player retention?
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<blockquote data-quote="Lanefan" data-source="post: 3977444" data-attributes="member: 29398"><p>It largely depends on how long a campaign you have in mind. If you're thinking of a single story arc of 6 adventures and that's it, then don't worry too much about it other than how the story arc fits in. But if you're designing for something with a projected lifespan of 10+ years spanning lots of story arcs, then you need a lot more detail going in...even though the players may or may not ever see it.</p><p></p><p>Starting out, all most players seem to want to know is a few bits about local geography, politics, maybe a shred of history, and where their PC(s) fit in if at all. From there, they go out and learn the rest - as much as they want - through discovery.</p><p></p><p>Which means, of course, that "the rest" all has to be in place before you start; so you as DM know what comes next and can introduce it at useful or appropriate times, and tell them what they learn. Without this, player retention might become an issue in a long campaign unless you're *really* good at both winging it and remembering later what you (winged?) (wung?).</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3977444, member: 29398"] It largely depends on how long a campaign you have in mind. If you're thinking of a single story arc of 6 adventures and that's it, then don't worry too much about it other than how the story arc fits in. But if you're designing for something with a projected lifespan of 10+ years spanning lots of story arcs, then you need a lot more detail going in...even though the players may or may not ever see it. Starting out, all most players seem to want to know is a few bits about local geography, politics, maybe a shred of history, and where their PC(s) fit in if at all. From there, they go out and learn the rest - as much as they want - through discovery. Which means, of course, that "the rest" all has to be in place before you start; so you as DM know what comes next and can introduce it at useful or appropriate times, and tell them what they learn. Without this, player retention might become an issue in a long campaign unless you're *really* good at both winging it and remembering later what you (winged?) (wung?). Lanefan [/QUOTE]
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Is starting depth of campaign crucial to player retention?
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