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General Tabletop Discussion
*TTRPGs General
Is starting depth of campaign crucial to player retention?
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<blockquote data-quote="Stoat" data-source="post: 3979769" data-attributes="member: 16786"><p>I don't believe it's necessary to provide players with a wealth of background information up front. In my experience, unless they ask, they aren't interested. </p><p></p><p>However, it may be helpful for the <em>DM</em> if there's a lot of background information prepared. This can give the DM ideas for future adventures, forestalling burnout. It's also nice to have when the PC's want to do something totally unexpected.</p><p></p><p>Different DM's, obviously, are comfortable operating with different levels of background info. I like to have a city map, a map of everything within two or three days travel of the city, ten or a dozen NPC's (appearance, personality and goals, not necessarily stats), three or so possible long-term "plots" and two first level adventures. YMMV.</p></blockquote><p></p>
[QUOTE="Stoat, post: 3979769, member: 16786"] I don't believe it's necessary to provide players with a wealth of background information up front. In my experience, unless they ask, they aren't interested. However, it may be helpful for the [i]DM[/i] if there's a lot of background information prepared. This can give the DM ideas for future adventures, forestalling burnout. It's also nice to have when the PC's want to do something totally unexpected. Different DM's, obviously, are comfortable operating with different levels of background info. I like to have a city map, a map of everything within two or three days travel of the city, ten or a dozen NPC's (appearance, personality and goals, not necessarily stats), three or so possible long-term "plots" and two first level adventures. YMMV. [/QUOTE]
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Is starting depth of campaign crucial to player retention?
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