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Is stealing PC's toys taboo?
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<blockquote data-quote="Arashi Ravenblade" data-source="post: 3833797" data-attributes="member: 15630"><p>You know I started D&D with 2e around 10th grade (1998-1999), something like that. I started Roleplaying with BESM Sailor Moon (Is actually just remembered that this last summer, I thought it was DBZ around 1997). </p><p>Anyway in that short amount of time I have noticed a "sissy Syndrome" among players.</p><p>It seems to be people just want to beat the bad guy and never and I mean never have anything bad happen to their characters. I was playing with one guy where the same things happened. I took his stuff instead of having the bad guy kill him. He got mad. I said fine. If you get your stuff back and we re-start and this time he tries to kill you. That stopped the conversation real quick. However, it seems that even in gmaing we really are in a society of instant gratification and consequence-free thinking are common.</p><p></p><p>I just tell my players too bad.</p></blockquote><p></p>
[QUOTE="Arashi Ravenblade, post: 3833797, member: 15630"] You know I started D&D with 2e around 10th grade (1998-1999), something like that. I started Roleplaying with BESM Sailor Moon (Is actually just remembered that this last summer, I thought it was DBZ around 1997). Anyway in that short amount of time I have noticed a "sissy Syndrome" among players. It seems to be people just want to beat the bad guy and never and I mean never have anything bad happen to their characters. I was playing with one guy where the same things happened. I took his stuff instead of having the bad guy kill him. He got mad. I said fine. If you get your stuff back and we re-start and this time he tries to kill you. That stopped the conversation real quick. However, it seems that even in gmaing we really are in a society of instant gratification and consequence-free thinking are common. I just tell my players too bad. [/QUOTE]
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