Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
is stealth an action?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6774585" data-attributes="member: 2067"><p>The rules for stealth are crazy confusing. Here's what I've come down on:</p><p></p><ol> <li data-xf-list-type="ol"> If an enemy cannot see you, you can try to hide from them. If an enemy CAN see you, you cannot try to hide from them. Darkness and invisibility don't give you a bonus to hide or make you automatically hidden, they <strong>make it possible.</strong> If you're standing in the middle of the room invisible, it's still pretty clear to everyone where you are, just as, in a pitch-dark room, it's not too hard to tell where someone is. You don't need to make a check to "hide in shadows" to become unseen - you either can't be seen, or you can, depending on your environment.</li> <li data-xf-list-type="ol"> Trying to hide is an action. The action represents you shifting your weight, quieting your equipment, finding places where your footprints don't show and aren't audible, hushing your involuntary noises, etc. </li> <li data-xf-list-type="ol"> You can move freely when you are hidden, <strong>but if you are ever in a place where the enemy can see you, you are no longer hidden from that enemy.</strong> So, if you're hidden because you're hunkering down behind a low wall, if there's a gap in that wall, the enemy sees you when you cross the gap. If you're in darkness, entering an area of light makes you seen. If you're invisible, you don't care much about your environment (one of the advantages of invisibility!). There's no rules to determine exactly where an enemy is looking, so the DM's got some flexibility to say that a critter had its back turned or whatever. This encourages the non-hiding party members to MAKE A DISTRACTION. </li> <li data-xf-list-type="ol"> Because trying to hide is an action, <strong>you roll a new Stealth check every time you move your speed</strong>, if you are hiding for long periods of time. You need to take a new Hide action in a new location each time.</li> </ol><p></p><p>Generally, I'm pretty happy with this, but my HotDQ party has been making ample use of stealth to sneak up on folks (and I'm struggling to come up with at what radius walking around in heavy armor is audible for those NOT using stealth...), so I've needed to lock it down a bit more coherently than the RAW does.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6774585, member: 2067"] The rules for stealth are crazy confusing. Here's what I've come down on: [LIST=1] [*] If an enemy cannot see you, you can try to hide from them. If an enemy CAN see you, you cannot try to hide from them. Darkness and invisibility don't give you a bonus to hide or make you automatically hidden, they [B]make it possible.[/B] If you're standing in the middle of the room invisible, it's still pretty clear to everyone where you are, just as, in a pitch-dark room, it's not too hard to tell where someone is. You don't need to make a check to "hide in shadows" to become unseen - you either can't be seen, or you can, depending on your environment. [*] Trying to hide is an action. The action represents you shifting your weight, quieting your equipment, finding places where your footprints don't show and aren't audible, hushing your involuntary noises, etc. [*] You can move freely when you are hidden, [B]but if you are ever in a place where the enemy can see you, you are no longer hidden from that enemy.[/B] So, if you're hidden because you're hunkering down behind a low wall, if there's a gap in that wall, the enemy sees you when you cross the gap. If you're in darkness, entering an area of light makes you seen. If you're invisible, you don't care much about your environment (one of the advantages of invisibility!). There's no rules to determine exactly where an enemy is looking, so the DM's got some flexibility to say that a critter had its back turned or whatever. This encourages the non-hiding party members to MAKE A DISTRACTION. [*] Because trying to hide is an action, [B]you roll a new Stealth check every time you move your speed[/B], if you are hiding for long periods of time. You need to take a new Hide action in a new location each time. [/LIST] Generally, I'm pretty happy with this, but my HotDQ party has been making ample use of stealth to sneak up on folks (and I'm struggling to come up with at what radius walking around in heavy armor is audible for those NOT using stealth...), so I've needed to lock it down a bit more coherently than the RAW does. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
is stealth an action?
Top