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General Tabletop Discussion
*Dungeons & Dragons
is stealth an action?
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<blockquote data-quote="abirdcall" data-source="post: 6775015" data-attributes="member: 6748898"><p>I also agree with the DM.</p><p></p><p></p><p></p><p>This is mostly right with the exception that if you want to walk down the hallway quietly you say that is what you do. The DM then determines whether you do it well, not well, or whether there is doubt. If there is doubt then you make a roll which will probably be Dex (Stealth).</p><p></p><p>If I understand this correctly the OP wants to run into the other room using the dash action, but then reduce some of the movement in order to be sneaky about it. That doesn't make sense to me.</p><p></p><p>Instead I would expect this</p><p></p><p>- What do you do?</p><p></p><p>-- I chase the monster into the other room, I am not sure what lurks in there though so I stay quiet and keep hidden while trying to see what is going on</p><p></p><p>- Okay you can move up to your combat speed (probably 30') and you see ____ as you go. I may have you roll a Dex (Stealth) check as needed. That is your turn.</p><p></p><p>I would expect a player of a Rogue to say that they are being their normal stealthy selves and then after they move and see things I would ask them if there is anything else they want to do on their turn.</p><p></p><p>I don't see being in initiative as only applying to directly hostile situations, that is just most common, but to situations where it is important to operate on a time scale of a few seconds at a time. In this case I would probably stay in initiative until the characters don't feel the need to do actions that only take a couple seconds.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 6775015, member: 6748898"] I also agree with the DM. This is mostly right with the exception that if you want to walk down the hallway quietly you say that is what you do. The DM then determines whether you do it well, not well, or whether there is doubt. If there is doubt then you make a roll which will probably be Dex (Stealth). If I understand this correctly the OP wants to run into the other room using the dash action, but then reduce some of the movement in order to be sneaky about it. That doesn't make sense to me. Instead I would expect this - What do you do? -- I chase the monster into the other room, I am not sure what lurks in there though so I stay quiet and keep hidden while trying to see what is going on - Okay you can move up to your combat speed (probably 30') and you see ____ as you go. I may have you roll a Dex (Stealth) check as needed. That is your turn. I would expect a player of a Rogue to say that they are being their normal stealthy selves and then after they move and see things I would ask them if there is anything else they want to do on their turn. I don't see being in initiative as only applying to directly hostile situations, that is just most common, but to situations where it is important to operate on a time scale of a few seconds at a time. In this case I would probably stay in initiative until the characters don't feel the need to do actions that only take a couple seconds. [/QUOTE]
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is stealth an action?
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