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is stealth an action?
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<blockquote data-quote="S'mon" data-source="post: 6775221" data-attributes="member: 463"><p>If you're not hiding, everyone can still see you. No matter how quietly you're walking.</p><p></p><p>Edit: One side are confusing travel speed rules with in-combat rules. The other side are conflating</p><p> Hiding with moving quietly, which is not Hiding, doesn't make you Hidden, and there is no indication it takes an action. </p><p></p><p>I think the OP's expectation that moving quietly through a doorway right after a monster will </p><p>cause him to not be spotted by other monsters in the room is a bit silly. Any other monsters are going to be </p><p>looking at the doorway their buddy just came through to see what he's running from!</p><p></p><p>Edit 2: This bit</p><p><em>Stealth. Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.</em></p><p></p><p>Is separate from this bit</p><p></p><p><em>HIDING</em></p><p><em></em></p><p><em>The DM decides when circumstances are appropriate for hiding. When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check’s total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence.</em></p><p><em></em></p><p><em>You can’t hide from a creature that can see you clearly, and if you make noise (such as shouting a warning or knocking over a vase), you give away your position. An invisible creature can’t be seen, so it can always try to hide. Signs of its passage might still be noticed, however, and it still has to stay quiet.</em></p><p><em></em></p><p><em>In combat, most creatures stay alert for signs of danger all around, so if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.</em></p><p><em></em></p><p><em>Passive Perception. When you hide, there’s a chance someone will notice you even if they aren’t searching. To determine whether such a creature notices you, the DM compares your Dexterity (Stealth) check with that creature’s passive Wisdom (Perception) score, which equals 10 + the creature’s Wisdom modifier, as well as any other bonuses or penalties. If the creature has advantage, add 5. For disadvantage, subtract 5.</em></p><p><em></em></p><p><em>For example, if a 1st-level character (with a proficiency bonus of +2) has a Wisdom of 15 (a +2 modifier) and proficiency in Perception, he or she has a passive Wisdom (Perception) of 14.</em></p><p><em></em></p><p><em>What Can You See? One of the main factors in determining whether you can find a hidden creature or object is how well you can see in an area, which might be lightly or heavily obscured, as explained in </em></p><p><em>chapter 8.</em></p><p></p><p>The latter - Hiding - in combat requires a Hide action:</p><p></p><p><em>HIDE</em></p><p><em></em></p><p><em>When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules in chapter 7 for hiding. If you succeed, you gain certain benefits, as described in the “Unseen Attackers and Targets” section later in this chapter.</em></p><p></p><p><em>UNSEEN ATTACKERS AND TARGETS</em></p><p><em></em></p><p><em>Combatants often try to escape their foes’ notice by hiding, casting the invisibility spell, or lurking in darkness.</em></p><p><em></em></p><p><em>When you attack a target that you can’t see, you have disadvantage on the attack roll. This is true whether you’re guessing the target’s location or you’re targeting a creature you can hear but not see. If the target isn’t in the location you targeted, you automatically miss, but the DM typically just says that the attack missed, not whether you guessed the target’s location correctly.</em></p><p><em></em></p><p><em>When a creature can’t see you, you have advantage on attack rolls against it.</em></p><p><em></em></p><p><em>If you are hidden—both unseen and unheard—when you make an attack, you give away your location when the attack hits or misses.</em></p><p></p><p>All quotes from <a href="http://dnd.wizards.com/products/tabletop/players-basic-rules" target="_blank">http://dnd.wizards.com/products/tabletop/players-basic-rules</a></p></blockquote><p></p>
[QUOTE="S'mon, post: 6775221, member: 463"] If you're not hiding, everyone can still see you. No matter how quietly you're walking. Edit: One side are confusing travel speed rules with in-combat rules. The other side are conflating Hiding with moving quietly, which is not Hiding, doesn't make you Hidden, and there is no indication it takes an action. I think the OP's expectation that moving quietly through a doorway right after a monster will cause him to not be spotted by other monsters in the room is a bit silly. Any other monsters are going to be looking at the doorway their buddy just came through to see what he's running from! Edit 2: This bit [I]Stealth. Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.[/I] Is separate from this bit [I]HIDING The DM decides when circumstances are appropriate for hiding. When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check’s total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence. You can’t hide from a creature that can see you clearly, and if you make noise (such as shouting a warning or knocking over a vase), you give away your position. An invisible creature can’t be seen, so it can always try to hide. Signs of its passage might still be noticed, however, and it still has to stay quiet. In combat, most creatures stay alert for signs of danger all around, so if you come out of hiding and approach a creature, it usually sees you. However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen. Passive Perception. When you hide, there’s a chance someone will notice you even if they aren’t searching. To determine whether such a creature notices you, the DM compares your Dexterity (Stealth) check with that creature’s passive Wisdom (Perception) score, which equals 10 + the creature’s Wisdom modifier, as well as any other bonuses or penalties. If the creature has advantage, add 5. For disadvantage, subtract 5. For example, if a 1st-level character (with a proficiency bonus of +2) has a Wisdom of 15 (a +2 modifier) and proficiency in Perception, he or she has a passive Wisdom (Perception) of 14. What Can You See? One of the main factors in determining whether you can find a hidden creature or object is how well you can see in an area, which might be lightly or heavily obscured, as explained in chapter 8.[/I] The latter - Hiding - in combat requires a Hide action: [I]HIDE When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules in chapter 7 for hiding. If you succeed, you gain certain benefits, as described in the “Unseen Attackers and Targets” section later in this chapter.[/I] [I]UNSEEN ATTACKERS AND TARGETS Combatants often try to escape their foes’ notice by hiding, casting the invisibility spell, or lurking in darkness. When you attack a target that you can’t see, you have disadvantage on the attack roll. This is true whether you’re guessing the target’s location or you’re targeting a creature you can hear but not see. If the target isn’t in the location you targeted, you automatically miss, but the DM typically just says that the attack missed, not whether you guessed the target’s location correctly. When a creature can’t see you, you have advantage on attack rolls against it. If you are hidden—both unseen and unheard—when you make an attack, you give away your location when the attack hits or misses.[/I] All quotes from [url]http://dnd.wizards.com/products/tabletop/players-basic-rules[/url] [/QUOTE]
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