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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is Stealth the new Grapple?
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<blockquote data-quote="cbbakke" data-source="post: 4396718" data-attributes="member: 72549"><p>I think most of us agree we would like clarification on the rule but who knows when that will happen. </p><p> </p><p>For myself it is not about reading the rules over and over and looking for some key word to turn the arguement. The rule was not written clearly so it is impossible for us to deceifer what the intent is.</p><p> </p><p>Common sense wise it doesnt make sense to me to have somebody having partial cover from being behind a corner in melee or standing in a bush and get combat advatnage for stealth round and round. The first round the defender doesnt know your there but after that you magically hide in the bush or you make a stealth roll and the defender doesnt expect the attack from around the corner. </p><p> </p><p>Rogues are the only striker class taht gets 2d6 at first level (the others all get 1d6). The downside is they need combat advantage which with the current literal reading of the rules is pretty much a given. a rogue at first level with average stats is going to have a plus 8 or plus 9 to stealth. Your average npc is going to have maybe a dc of 12 for perception. So 80% of the time the player is going to have combat advantage and get extra damage. Then they take the feat so they get 2d8 instead of 2d6 for added power.</p><p> </p><p>The same with the rogue sitting in partial cover and doing range attacks and every round gettign sneak attack. </p><p> </p><p>Common sense rules.</p><p>1) the target is unware of you and you sneak up on them and attack. Combat advantage. After that you cannot use stealth for combat advantage from stealth as long as the target is aware of you. </p><p> </p><p>2) with the current rules every person should stand on a corner for partial cover and roll stealth for attempt at combat advantage. Our house rule is that you have to be trained in stealth to try to get combat advantage.</p></blockquote><p></p>
[QUOTE="cbbakke, post: 4396718, member: 72549"] I think most of us agree we would like clarification on the rule but who knows when that will happen. For myself it is not about reading the rules over and over and looking for some key word to turn the arguement. The rule was not written clearly so it is impossible for us to deceifer what the intent is. Common sense wise it doesnt make sense to me to have somebody having partial cover from being behind a corner in melee or standing in a bush and get combat advatnage for stealth round and round. The first round the defender doesnt know your there but after that you magically hide in the bush or you make a stealth roll and the defender doesnt expect the attack from around the corner. Rogues are the only striker class taht gets 2d6 at first level (the others all get 1d6). The downside is they need combat advantage which with the current literal reading of the rules is pretty much a given. a rogue at first level with average stats is going to have a plus 8 or plus 9 to stealth. Your average npc is going to have maybe a dc of 12 for perception. So 80% of the time the player is going to have combat advantage and get extra damage. Then they take the feat so they get 2d8 instead of 2d6 for added power. The same with the rogue sitting in partial cover and doing range attacks and every round gettign sneak attack. Common sense rules. 1) the target is unware of you and you sneak up on them and attack. Combat advantage. After that you cannot use stealth for combat advantage from stealth as long as the target is aware of you. 2) with the current rules every person should stand on a corner for partial cover and roll stealth for attempt at combat advantage. Our house rule is that you have to be trained in stealth to try to get combat advantage. [/QUOTE]
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Is Stealth the new Grapple?
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