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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is Stealth the new Grapple?
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<blockquote data-quote="Phesic" data-source="post: 4397369" data-attributes="member: 71223"><p>Thank you for some actual examples.</p><p></p><p>For combat, it really boils down to:</p><p></p><p>"Cover or Concealment: Unless a creature is distracted, you must have cover against or concealment from the creature to make a Stealth check. You have to maintain cover or concealment to remain unnoticed. If a creature has unblocked line of sight to you (that is, you lack any cover or concealment), the creature automatically sees you (no Perception check required)."</p><p></p><p>and most importantly, this from Distracted creatures (PHB 188):</p><p></p><p>"<strong>In combat, creatures are assumed to be paying attention in all directions</strong>"</p><p></p><p>In the wording of the Skill and of combat, as soon as you gain concealment or cover during a move, you can attempt to stealth another action as long as you maintain maintain cover or concealment.</p><p></p><p>As for the Shadow Walk. It plainly grants concealment until the end of your next turn. That would make using stealth in the open a lot easier.</p><p></p><p>For Out of Combat purposes, you could move 2 squares while behind cover or concealment then move the remainder using the concealment granted by Shadow Walk. Of course, there will be that lovely -5 penalty for moving more than 2 squares.</p><p></p><p>For in combat purposes, Shadow Walk would just make you harder to hit and set up a condition that would allow you to take stealth actions. The fun part is mixing this with ethereal stride... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Phesic, post: 4397369, member: 71223"] Thank you for some actual examples. For combat, it really boils down to: "Cover or Concealment: Unless a creature is distracted, you must have cover against or concealment from the creature to make a Stealth check. You have to maintain cover or concealment to remain unnoticed. If a creature has unblocked line of sight to you (that is, you lack any cover or concealment), the creature automatically sees you (no Perception check required)." and most importantly, this from Distracted creatures (PHB 188): "[B]In combat, creatures are assumed to be paying attention in all directions[/B]" In the wording of the Skill and of combat, as soon as you gain concealment or cover during a move, you can attempt to stealth another action as long as you maintain maintain cover or concealment. As for the Shadow Walk. It plainly grants concealment until the end of your next turn. That would make using stealth in the open a lot easier. For Out of Combat purposes, you could move 2 squares while behind cover or concealment then move the remainder using the concealment granted by Shadow Walk. Of course, there will be that lovely -5 penalty for moving more than 2 squares. For in combat purposes, Shadow Walk would just make you harder to hit and set up a condition that would allow you to take stealth actions. The fun part is mixing this with ethereal stride... :) [/QUOTE]
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Is Stealth the new Grapple?
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