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Is stoneskin underpowered?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6715101" data-attributes="member: 6787650"><p>Huh. That is more magic than I have in my party (my paladin doesn't have a magic weapon, although there is a monk and a couple of multiclass warlocks, plus a bunch of skeleton archers and occasional conjured animals) and somewhat more magic weapons than are likely when rolling several hordes on the DMG tables. The sandbox DM in me says, "Use Stoneskin anyway, so they benefit from their choices," but if they literally might not even notice it, you would need to come up with some way to telegraph (maybe with visual effects when the bad guy is hit?) that Stoneskin is there but they are overcoming it with their awesomeness.</p><p></p><p>I don't think it's inherently a bad spell, but it is a poor spell to use against highly-magical PCs, and your party is definitely highly-magical due to both items and intrinsic build. Your PCs would slaughter werewolves, again without even noticing the silver immunities, and they're probably built that way deliberately, so it's not Stoneskin's fault that it doesn't help--it's just the PCs thinking ahead. That doesn't make it a bad spell, any more than Shatter is a bad spell. It just makes it a bad spell to use against these particular PCs, which again, good on them! A <em>good</em> spell against these PCs would be Wall of Force so you can take them down individually. (Also wear a Fire Shield while you're doing so.)</p><p></p><p>So, Blue Slaad and Evoker 7 plus three constrictor snakes, while three of the four PCs are encased helplessly in a Wall of Force. If the plan fails because the PCs have more Counterspells available than the bad guys do, again, good on them! It was still a dangerous situation, they just prepared well enough that they won anyway.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6715101, member: 6787650"] Huh. That is more magic than I have in my party (my paladin doesn't have a magic weapon, although there is a monk and a couple of multiclass warlocks, plus a bunch of skeleton archers and occasional conjured animals) and somewhat more magic weapons than are likely when rolling several hordes on the DMG tables. The sandbox DM in me says, "Use Stoneskin anyway, so they benefit from their choices," but if they literally might not even notice it, you would need to come up with some way to telegraph (maybe with visual effects when the bad guy is hit?) that Stoneskin is there but they are overcoming it with their awesomeness. I don't think it's inherently a bad spell, but it is a poor spell to use against highly-magical PCs, and your party is definitely highly-magical due to both items and intrinsic build. Your PCs would slaughter werewolves, again without even noticing the silver immunities, and they're probably built that way deliberately, so it's not Stoneskin's fault that it doesn't help--it's just the PCs thinking ahead. That doesn't make it a bad spell, any more than Shatter is a bad spell. It just makes it a bad spell to use against these particular PCs, which again, good on them! A [I]good[/I] spell against these PCs would be Wall of Force so you can take them down individually. (Also wear a Fire Shield while you're doing so.) So, Blue Slaad and Evoker 7 plus three constrictor snakes, while three of the four PCs are encased helplessly in a Wall of Force. If the plan fails because the PCs have more Counterspells available than the bad guys do, again, good on them! It was still a dangerous situation, they just prepared well enough that they won anyway. [/QUOTE]
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