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<blockquote data-quote="FormerlyHemlock" data-source="post: 6716832" data-attributes="member: 6787650"><p>It wasn't a house rule, it was part of the PHB rules. In order to cast spells, you have to remain stationary, and if anyone damages you before you finish casting, you lose the spell. The 5E way is in some ways more punitive (can be disrupted after casting) and in some ways less punitive (you get a saving throw to avoid disruption; and many spells cannot be disrupted).</p><p></p><p>I don't really understand why you think Con is such a big deal. Yes, Fly can be disrupted. But you can Feather Fall and still land safely. Yes, you can lose control of an elemental if you're hit--so try not to get hit, and if you lose control, run! I've said that spellcasters at my table generally have pretty good defenses (especially ones I make, because I am a paranoid fellow who likes PCs and NPCs that don't die), but you know, not all of them do. There's an NPC sorceress with a Con of 6, and you know what? She rarely fails a Concentration check, because she rarely puts herself out on the front lines.</p><p></p><p>Wizards IME generally have high Con because it's the best way to get hit points and avoid crippling conditions (like drow sleep poison). Concentration is just kind of an extra perk. </p><p></p><p>If you think that "casters NEED to have an uber CON, wear armor, take feats or dip into fighter class" it's just possible that this may be caused more by your playstyle than by the rules. If you like front-line wizards who can take an axe to the face and never lose control of their Fly spells, feel free to houserule something that fits you better. But you're acting like it's some universal problem that everyone experiences, and IME it's not. I could play a Con 11 single-classed wizard with no Resilient feat and have fun with it. I'd probably Dodge more frequently, at least while holding up Concentration spells; and I'd use total cover more religiously; but those things are well within the wizard's idiom.</p><p></p><p>Like I said earlier, "Arguably it is more iconic to fail Concentration saves than to pass them." Losing (some of) your spells when you get hit seems totally normal and expected to me, something which has been in (A)D&D in one form or another for ages. 5E does it a bit differently but it's still familiar.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6716832, member: 6787650"] It wasn't a house rule, it was part of the PHB rules. In order to cast spells, you have to remain stationary, and if anyone damages you before you finish casting, you lose the spell. The 5E way is in some ways more punitive (can be disrupted after casting) and in some ways less punitive (you get a saving throw to avoid disruption; and many spells cannot be disrupted). I don't really understand why you think Con is such a big deal. Yes, Fly can be disrupted. But you can Feather Fall and still land safely. Yes, you can lose control of an elemental if you're hit--so try not to get hit, and if you lose control, run! I've said that spellcasters at my table generally have pretty good defenses (especially ones I make, because I am a paranoid fellow who likes PCs and NPCs that don't die), but you know, not all of them do. There's an NPC sorceress with a Con of 6, and you know what? She rarely fails a Concentration check, because she rarely puts herself out on the front lines. Wizards IME generally have high Con because it's the best way to get hit points and avoid crippling conditions (like drow sleep poison). Concentration is just kind of an extra perk. If you think that "casters NEED to have an uber CON, wear armor, take feats or dip into fighter class" it's just possible that this may be caused more by your playstyle than by the rules. If you like front-line wizards who can take an axe to the face and never lose control of their Fly spells, feel free to houserule something that fits you better. But you're acting like it's some universal problem that everyone experiences, and IME it's not. I could play a Con 11 single-classed wizard with no Resilient feat and have fun with it. I'd probably Dodge more frequently, at least while holding up Concentration spells; and I'd use total cover more religiously; but those things are well within the wizard's idiom. Like I said earlier, "Arguably it is more iconic to fail Concentration saves than to pass them." Losing (some of) your spells when you get hit seems totally normal and expected to me, something which has been in (A)D&D in one form or another for ages. 5E does it a bit differently but it's still familiar. [/QUOTE]
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