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<blockquote data-quote="jaelis" data-source="post: 7426303" data-attributes="member: 60210"><p>It sounds like your concern is more specific to the archmage 'monster' than the dispel magic mechanics in general? There are many gripes to be made about CR assignments. Here I think it works much much better with some minions around, and I think that it has time stop precisely as an escape mechanism to serve as a BBEG. In other words, I think that if a MM archmage did end up in a solo fight with the PCs, it absolutely should cast time stop and then escape. Come back with a bunch of minions and the CR might seem a little more accurate.</p><p></p><p></p><p>That's a good idea, it makes it more worthwhile and focuses better on what the spell is actually good for. It would need a trigger though. Perhaps the version below. That seems fairly legit for a 9th level spell, pretty much lets you get out of anything. Still vulnerable to counterspell but that's an issue for any high level spell.</p><p></p><p>Time Stop</p><p>9th-level transmutation</p><p>Casting Time: 1 reaction, which you can take any time you take damage or are targeted by a spell.</p><p>Range: Self</p><p>Components: V</p><p>Duration: Instantaneous</p><p></p><p>You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal. The triggering effect is not resolved until after this spell ends. If you are no longer a valid target at that time, then you are not affected by it.</p><p></p><p>This spell ends immediately if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.</p></blockquote><p></p>
[QUOTE="jaelis, post: 7426303, member: 60210"] It sounds like your concern is more specific to the archmage 'monster' than the dispel magic mechanics in general? There are many gripes to be made about CR assignments. Here I think it works much much better with some minions around, and I think that it has time stop precisely as an escape mechanism to serve as a BBEG. In other words, I think that if a MM archmage did end up in a solo fight with the PCs, it absolutely should cast time stop and then escape. Come back with a bunch of minions and the CR might seem a little more accurate. That's a good idea, it makes it more worthwhile and focuses better on what the spell is actually good for. It would need a trigger though. Perhaps the version below. That seems fairly legit for a 9th level spell, pretty much lets you get out of anything. Still vulnerable to counterspell but that's an issue for any high level spell. Time Stop 9th-level transmutation Casting Time: 1 reaction, which you can take any time you take damage or are targeted by a spell. Range: Self Components: V Duration: Instantaneous You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal. The triggering effect is not resolved until after this spell ends. If you are no longer a valid target at that time, then you are not affected by it. This spell ends immediately if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it. [/QUOTE]
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