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Is Storm King's Thunder a flop . . ? Still early yet but doesn't look that good.
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<blockquote data-quote="Jester David" data-source="post: 6923005" data-attributes="member: 37579"><p>The big difference is that with <em>Curse of Strahd</em> the final goal and end villain is obvious from almost the first encounter. Strahd literally looms over the first few levels of the story. Everything you do has a purpose, it all relates to the end goal of kicking Strahd's butt. And once said buttocks has received kickage, the lesser problems are resolved, being defanged through loss of support.</p><p></p><p></p><p>None of this applies to SKT. </p><p>The titular Storm King isn't mentioned or relevant until two-thirds of the way through the story. Possibly more. </p><p>And resolving that final plot point doesn't resolve the main story: the broken ordning. </p><p>And resolving that final plot doesn't cease the predations or schemes of the other giants, who remain a threat. </p><p></p><p>I mentiom in my <a href="http://The big difference is that with Curse of Strahd the final goal and end villain is obvious from almost the first encounter. Strahd literally looms over the first few levels of the story. Everything you do has a purpose, it all relates to the end goal of kicking Strahd's butt. And once said buttocks has received kickage, the lesser problems are resolved, being defanged through loss of support. None of this applies to SKT. The titular Storm King isn't mentioned or relevant until two-thirds of the way through the story. Possibly more. And resolving that final plot point doesn't resolve the main story: the broken ordning. And resolving that final plot doesn't cease the predations or schemes of the other giants, who remain a threat." target="_blank">review</a> that it's possible to replace the last third with a separate plotline that has to do with the giant high god and restoring the ordning. Which is problematic: if you can just effortlessly swap out the climax of an adventure with no real problems, then it wasn't very cohesive to begin with.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6923005, member: 37579"] The big difference is that with [I]Curse of Strahd[/I] the final goal and end villain is obvious from almost the first encounter. Strahd literally looms over the first few levels of the story. Everything you do has a purpose, it all relates to the end goal of kicking Strahd's butt. And once said buttocks has received kickage, the lesser problems are resolved, being defanged through loss of support. None of this applies to SKT. The titular Storm King isn't mentioned or relevant until two-thirds of the way through the story. Possibly more. And resolving that final plot point doesn't resolve the main story: the broken ordning. And resolving that final plot doesn't cease the predations or schemes of the other giants, who remain a threat. I mentiom in my [URL="http://The big difference is that with Curse of Strahd the final goal and end villain is obvious from almost the first encounter. Strahd literally looms over the first few levels of the story. Everything you do has a purpose, it all relates to the end goal of kicking Strahd's butt. And once said buttocks has received kickage, the lesser problems are resolved, being defanged through loss of support. None of this applies to SKT. The titular Storm King isn't mentioned or relevant until two-thirds of the way through the story. Possibly more. And resolving that final plot point doesn't resolve the main story: the broken ordning. And resolving that final plot doesn't cease the predations or schemes of the other giants, who remain a threat."]review[/URL] that it's possible to replace the last third with a separate plotline that has to do with the giant high god and restoring the ordning. Which is problematic: if you can just effortlessly swap out the climax of an adventure with no real problems, then it wasn't very cohesive to begin with. [/QUOTE]
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Is Storm King's Thunder a flop . . ? Still early yet but doesn't look that good.
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