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Is Storm King's Thunder a flop . . ? Still early yet but doesn't look that good.
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<blockquote data-quote="LexStarwalker" data-source="post: 6923068" data-attributes="member: 6733461"><p>Ironically, I think this adventure may be most useful and satisfying to DMs who don't plan on running it. If you're the kind of DM to mine an adventure for ideas, NPCs, locations, maps, magic items, encounters, etc., then I think you'll be very happy with this book. There are a lot of gems in it (for instance, I love how it handles handing out treasure). </p><p></p><p>However the adventure and story itself is pretty weak. Like all Wizards adventures for 5e so far (with the possible exception of CoS), the hooks to bring the characters into the story are very weak. It also suffers from the problem that plagues so many Forgotten Realms adventure in that the PCs are playing second fiddle to NPCs. The story is about the NPCs; it isn't about the PCs. Yes, the giant matters are spilling out and affecting the "small folk", but ultimately they are still giant matters. Why should we care? </p><p></p><p>I give my <a href="http://www.starwalkerstudios.com/gamemastersjourney/126" target="_blank">full review of this adventure</a> (much more than I could or would want to write here) on my podcast, and I also devote an episode to discussing <a href="http://www.starwalkerstudios.com/gamemastersjourney/123" target="_blank">more of what I liked</a> about the adventure that can be used by DMs who don't even run it.</p></blockquote><p></p>
[QUOTE="LexStarwalker, post: 6923068, member: 6733461"] Ironically, I think this adventure may be most useful and satisfying to DMs who don't plan on running it. If you're the kind of DM to mine an adventure for ideas, NPCs, locations, maps, magic items, encounters, etc., then I think you'll be very happy with this book. There are a lot of gems in it (for instance, I love how it handles handing out treasure). However the adventure and story itself is pretty weak. Like all Wizards adventures for 5e so far (with the possible exception of CoS), the hooks to bring the characters into the story are very weak. It also suffers from the problem that plagues so many Forgotten Realms adventure in that the PCs are playing second fiddle to NPCs. The story is about the NPCs; it isn't about the PCs. Yes, the giant matters are spilling out and affecting the "small folk", but ultimately they are still giant matters. Why should we care? I give my [URL="http://www.starwalkerstudios.com/gamemastersjourney/126"]full review of this adventure[/URL] (much more than I could or would want to write here) on my podcast, and I also devote an episode to discussing [URL="http://www.starwalkerstudios.com/gamemastersjourney/123"]more of what I liked[/URL] about the adventure that can be used by DMs who don't even run it. [/QUOTE]
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Is Storm King's Thunder a flop . . ? Still early yet but doesn't look that good.
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