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Is Storm King's Thunder a flop . . ? Still early yet but doesn't look that good.
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<blockquote data-quote="One_Shots" data-source="post: 6923177" data-attributes="member: 6814704"><p>SKT has followed the trend set by OotA by being both an adventure and a setting book. If you want to adventure in the north of Faerun, whether following the adventures in SKT or not, this book is essential, much like how if you want to adventure in the Underdark, or in Ravenloft, OotA and CoS, respectively, are essential. I like this trend. It is a good trend. It increases the value of these books immensely, in my opinion.</p><p></p><p>However, it also means that a large swathe of content will not only probably never be utilised in a game, it also means that DM's have to read through it all in order to get the most out of the adventure within the books themselves. That can be a drag if you don't enjoy reading through such content. What's more, if you don't read through and integrate the lore presented in these books, then a <em>lot</em> of the adventure really loses its shine.</p><p></p><p>Whereas OotA & CoS presented very strange, alien and unique settings that increase their appeal, SKT presents something that is really just the north of a continent that has nothing particularly unique about it that sets it apart from standard adventuring. Sure, there's a lot of interesting areas to explore, but they're not wildly different from any other area, at least not in the ways in which the Underdark or Ravenloft are different. And I think that's where the disconnect has been for many people.</p><p></p><p>However, I also feel that the adventure itself misfires in many places. I've had to extensively rework it in order to connect many of the disparate dots to make it feel like more of an adventure rather than a collection of disconnected, random plots. Without reading through the book and drawing upon the lore, this adventure would really miss the mark in a lot of ways and feel very dissatisfying to players because little of it makes any sense other than from the meta-perspective of the author and DM. Without threading that lore throughout the adventure and connecting those dots, I can absolutely see players getting to the end of it and thinking, "Why are we battling this enemy? This seems pointless. Yet another fight that has no meaning or connection to the setting."</p></blockquote><p></p>
[QUOTE="One_Shots, post: 6923177, member: 6814704"] SKT has followed the trend set by OotA by being both an adventure and a setting book. If you want to adventure in the north of Faerun, whether following the adventures in SKT or not, this book is essential, much like how if you want to adventure in the Underdark, or in Ravenloft, OotA and CoS, respectively, are essential. I like this trend. It is a good trend. It increases the value of these books immensely, in my opinion. However, it also means that a large swathe of content will not only probably never be utilised in a game, it also means that DM's have to read through it all in order to get the most out of the adventure within the books themselves. That can be a drag if you don't enjoy reading through such content. What's more, if you don't read through and integrate the lore presented in these books, then a [I]lot[/I] of the adventure really loses its shine. Whereas OotA & CoS presented very strange, alien and unique settings that increase their appeal, SKT presents something that is really just the north of a continent that has nothing particularly unique about it that sets it apart from standard adventuring. Sure, there's a lot of interesting areas to explore, but they're not wildly different from any other area, at least not in the ways in which the Underdark or Ravenloft are different. And I think that's where the disconnect has been for many people. However, I also feel that the adventure itself misfires in many places. I've had to extensively rework it in order to connect many of the disparate dots to make it feel like more of an adventure rather than a collection of disconnected, random plots. Without reading through the book and drawing upon the lore, this adventure would really miss the mark in a lot of ways and feel very dissatisfying to players because little of it makes any sense other than from the meta-perspective of the author and DM. Without threading that lore throughout the adventure and connecting those dots, I can absolutely see players getting to the end of it and thinking, "Why are we battling this enemy? This seems pointless. Yet another fight that has no meaning or connection to the setting." [/QUOTE]
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Is Storm King's Thunder a flop . . ? Still early yet but doesn't look that good.
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