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General Tabletop Discussion
*Dungeons & Dragons
Is Storm King's Thunder a flop . . ? Still early yet but doesn't look that good.
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<blockquote data-quote="Jester David" data-source="post: 6924657" data-attributes="member: 37579"><p>Only a third of groups will start in Triboar, and even with quests not everyone will end up in Yartar. </p><p>Even if they do, there's no set encounters directing them to the barge, or way to encounter the gambling chip.</p><p>There's no reason to go to Yartar with the chip, which means a higher DC check, which could fail. There's no alternative solution but making check after check trying to Investigate. </p><p>(This is ignoring the fact a super obvious clue was left at the murder scene. It almost feels too convenient. Plus Serissa has had months to investigate this clue but hasn't.)</p><p></p><p>If that succeeds, you go to Yartar. Where if you deal 18 or more damage to the noble, you kill him outright and again the adventure grinds to a halt as, again, there's no other clue. </p><p>After that you just sail about aimlessly for several days waiting for the ship to spawn. </p><p></p><p>And once on the ship, the captain carved an explanation of the adventure into the floorboards while sleeping. Why? Because reasons. </p><p></p><p>The adventure is this huge giant sandbox until the end, and them it becomes this tightly scripted affair with no deviation. It's odd. </p><p>(Listening to the podcast interview on writing this adventure, apparently Chris Perkins found it much harder to write than Strahd. He likely burned out and ran out of time)</p></blockquote><p></p>
[QUOTE="Jester David, post: 6924657, member: 37579"] Only a third of groups will start in Triboar, and even with quests not everyone will end up in Yartar. Even if they do, there's no set encounters directing them to the barge, or way to encounter the gambling chip. There's no reason to go to Yartar with the chip, which means a higher DC check, which could fail. There's no alternative solution but making check after check trying to Investigate. (This is ignoring the fact a super obvious clue was left at the murder scene. It almost feels too convenient. Plus Serissa has had months to investigate this clue but hasn't.) If that succeeds, you go to Yartar. Where if you deal 18 or more damage to the noble, you kill him outright and again the adventure grinds to a halt as, again, there's no other clue. After that you just sail about aimlessly for several days waiting for the ship to spawn. And once on the ship, the captain carved an explanation of the adventure into the floorboards while sleeping. Why? Because reasons. The adventure is this huge giant sandbox until the end, and them it becomes this tightly scripted affair with no deviation. It's odd. (Listening to the podcast interview on writing this adventure, apparently Chris Perkins found it much harder to write than Strahd. He likely burned out and ran out of time) [/QUOTE]
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Community
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Is Storm King's Thunder a flop . . ? Still early yet but doesn't look that good.
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