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General Tabletop Discussion
*Dungeons & Dragons
Is Surprise worth it as a mechanic?
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<blockquote data-quote="Baron Opal II" data-source="post: 8724539" data-attributes="member: 6794067"><p>Reasonable question.</p><p></p><p>I'm a little surprised to see that you feel it has minimal impact, although those surprised are allowed bonus actions in the first round rather than nothing at all. I don't know 5e well enough to comment on how much that mitigates being surprised. Having a round or two of attacks before a meaningful response seems major- does your group not pursue attempting to surprise, or do you find that when they do they don't gain much advantage from it?</p><p></p><p>My group tries to gain surprise with around a third of combats; it depends on whether their mood is "fair fights are for suckers" or "kneel before our badassery". I believe that rogues don't really need surprise anymore to get their sneak attack bonus, double-teaming a target is sufficient, yes? I guess it would depend on what role you see ambushes playing in your game. That could be reduced to "we plan an ambush", "okay- team roll of active vs passive skill- go!" Winner gets a benny of some sort?</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8724539, member: 6794067"] Reasonable question. I'm a little surprised to see that you feel it has minimal impact, although those surprised are allowed bonus actions in the first round rather than nothing at all. I don't know 5e well enough to comment on how much that mitigates being surprised. Having a round or two of attacks before a meaningful response seems major- does your group not pursue attempting to surprise, or do you find that when they do they don't gain much advantage from it? My group tries to gain surprise with around a third of combats; it depends on whether their mood is "fair fights are for suckers" or "kneel before our badassery". I believe that rogues don't really need surprise anymore to get their sneak attack bonus, double-teaming a target is sufficient, yes? I guess it would depend on what role you see ambushes playing in your game. That could be reduced to "we plan an ambush", "okay- team roll of active vs passive skill- go!" Winner gets a benny of some sort? [/QUOTE]
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Is Surprise worth it as a mechanic?
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