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Is switching Age of Worms to 4e halfway through worth it?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4312127" data-attributes="member: 710"><p>It could have been worse. You got have one player character loss each session. And usually always the same player, a player quite capable of creating powerful builds. </p><p></p><p>We called Age of Worms our "Sterbekasse"-campaign ("funeral expenses fund" would be the translation, but doesn't convey exactly our usage.). </p><p></p><p>Oh, and we had a Bugbear Fighter/Rogue (Reincarnate was also heavily used as a means for cheap and fast resurrection) and a Rogue. There were apparently still a lot of non-sneak-attack immune enemies. Discernable Anatomies proved a cruical weakness to many enemies. And the Cleric Cohort and the Cleric Radiant Servant of Pelor PC should have helped against the remaining enemy "cast"...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4312127, member: 710"] It could have been worse. You got have one player character loss each session. And usually always the same player, a player quite capable of creating powerful builds. We called Age of Worms our "Sterbekasse"-campaign ("funeral expenses fund" would be the translation, but doesn't convey exactly our usage.). Oh, and we had a Bugbear Fighter/Rogue (Reincarnate was also heavily used as a means for cheap and fast resurrection) and a Rogue. There were apparently still a lot of non-sneak-attack immune enemies. Discernable Anatomies proved a cruical weakness to many enemies. And the Cleric Cohort and the Cleric Radiant Servant of Pelor PC should have helped against the remaining enemy "cast"... [/QUOTE]
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Is switching Age of Worms to 4e halfway through worth it?
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