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Is Tasha's Broken?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8607802" data-attributes="member: 7023840"><p>I know you have a fondness for blaming everything on the DM (it's like a shtick?), but I'd say the following-</p><p></p><p>1. If you really don't like the division of authority that allows DM discretion, maybe 5e isn't the game for you?</p><p></p><p>2. 5e is a very low-lethality game. Incredibly so. That said, if there is <em>buy-in</em> from the table, it can become much more challenging in terms of lethality. Simply play with gritty healing. And have intelligent monsters play intelligently (attack players while they are down in order to avoid whac-a-mole, etc.). Conversely, if you think D&D is far too hard on the regular settings (!!), just use the healing surges rule (DMG 266-67). Then you get your healing in combat!</p><p></p><p>3. Shockingly, DMs are people, too, playing a group activity. Which means that they are trying to have fun with everyone else. Usually, that means that the vast majority of DMs, if they are "favoring" something, it is favoring player success. Because they have to interact with these people outside of the game, and it's a lot more fun if the players have cool stuff than a TPK.</p><p></p><p>But you probably know that.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8607802, member: 7023840"] I know you have a fondness for blaming everything on the DM (it's like a shtick?), but I'd say the following- 1. If you really don't like the division of authority that allows DM discretion, maybe 5e isn't the game for you? 2. 5e is a very low-lethality game. Incredibly so. That said, if there is [I]buy-in[/I] from the table, it can become much more challenging in terms of lethality. Simply play with gritty healing. And have intelligent monsters play intelligently (attack players while they are down in order to avoid whac-a-mole, etc.). Conversely, if you think D&D is far too hard on the regular settings (!!), just use the healing surges rule (DMG 266-67). Then you get your healing in combat! 3. Shockingly, DMs are people, too, playing a group activity. Which means that they are trying to have fun with everyone else. Usually, that means that the vast majority of DMs, if they are "favoring" something, it is favoring player success. Because they have to interact with these people outside of the game, and it's a lot more fun if the players have cool stuff than a TPK. But you probably know that. [/QUOTE]
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