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Is Tasha's Broken?
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8607922" data-attributes="member: 7023840"><p>Again, compared to what? I agree that the rules in 5e prioritize dealing damage to healing during combat, but that's because:</p><p></p><p>1. Of the generous death save rules, there isn't a real need to get people healed during combat; and</p><p></p><p>2. Characters can "pop back up," and there isn't a strong need for full healing; and</p><p></p><p>3. Characters have a ton of hit points to begin with, and easily recharge between combats; and</p><p></p><p>4. The healing outside of combat is so generous, it doesn't matter if you're fully healed in combat; and</p><p></p><p>5. It generally makes a lot more sense to do damage than to heal, people will almost always prioritize doing damage than healing ... <em>even if</em> it's equal.*</p><p></p><p>*This is a math thing- in other words, if you take out X critter, then you avoid all damage from that critter. It's part of the "focus fire" strategy.</p><p></p><p>In-combat healing is a problem in search of a solution, because when the solutions are provided people don't take them. There isn't a massive demand for healing magic items - it's not like the staff of healing is the single coolest item in the game. </p><p></p><p>If this was a real issue, then the optional healing surge rules (again, DMG 266-67) would be much more popular. But they aren't. That said-</p><p></p><p></p><p><em>If you think in-combat healing is an issue in your game, then you should use the surge healing rules. Heck, use the optional optional rule to do it as a bonus action. </em></p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8607922, member: 7023840"] Again, compared to what? I agree that the rules in 5e prioritize dealing damage to healing during combat, but that's because: 1. Of the generous death save rules, there isn't a real need to get people healed during combat; and 2. Characters can "pop back up," and there isn't a strong need for full healing; and 3. Characters have a ton of hit points to begin with, and easily recharge between combats; and 4. The healing outside of combat is so generous, it doesn't matter if you're fully healed in combat; and 5. It generally makes a lot more sense to do damage than to heal, people will almost always prioritize doing damage than healing ... [I]even if[/I] it's equal.* *This is a math thing- in other words, if you take out X critter, then you avoid all damage from that critter. It's part of the "focus fire" strategy. In-combat healing is a problem in search of a solution, because when the solutions are provided people don't take them. There isn't a massive demand for healing magic items - it's not like the staff of healing is the single coolest item in the game. If this was a real issue, then the optional healing surge rules (again, DMG 266-67) would be much more popular. But they aren't. That said- [I]If you think in-combat healing is an issue in your game, then you should use the surge healing rules. Heck, use the optional optional rule to do it as a bonus action. [/I] [/QUOTE]
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