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Is Tasha's Broken?
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<blockquote data-quote="Willie the Duck" data-source="post: 8607987" data-attributes="member: 6799660"><p>Perhaps it is a perspective from someone who started with the systems where races didn't give stat boosts (and, let's be honest, the halfling dwarf and human fighters all had gauntlets of ogre power by level 5-6 anyways so it didn't matter as much), but I find that:</p><p>1) attribute bonuses are the least interesting thing to give a race to make them distinct anyways, </p><p>2) trouble wielding polearms and the like for small races and powerful build for pseudo-big ones are much better ways of making characters feel their size</p><p>3) the stats aren't good as demographic indicators anyways</p><p>4) halflings and pocket Hercules are used frequently because 'the small guy shouldn't be as strong as the mountain of muscle' is less controversial than, say, Int or Cha; but the game system is built with them all in mind. </p><p>5) from AD&D to 3e to 5e-- having a +X to stat, thereby letting said character start the game with a higher level of said attribute (and with higher bonuses to activity) absolutely does tell people what types of characters the game thinks you ought play with a given race. That's not just an optimization issue, it is a communicated norm, and one new players will pick up upon. </p><p>For that reason, my preference would be to remove attribute bumps across the board and rebalance around that premise. That probably happens next edition, and this is a quick and dirty substitute that of course doesn't always hit the right notes.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8607987, member: 6799660"] Perhaps it is a perspective from someone who started with the systems where races didn't give stat boosts (and, let's be honest, the halfling dwarf and human fighters all had gauntlets of ogre power by level 5-6 anyways so it didn't matter as much), but I find that: 1) attribute bonuses are the least interesting thing to give a race to make them distinct anyways, 2) trouble wielding polearms and the like for small races and powerful build for pseudo-big ones are much better ways of making characters feel their size 3) the stats aren't good as demographic indicators anyways 4) halflings and pocket Hercules are used frequently because 'the small guy shouldn't be as strong as the mountain of muscle' is less controversial than, say, Int or Cha; but the game system is built with them all in mind. 5) from AD&D to 3e to 5e-- having a +X to stat, thereby letting said character start the game with a higher level of said attribute (and with higher bonuses to activity) absolutely does tell people what types of characters the game thinks you ought play with a given race. That's not just an optimization issue, it is a communicated norm, and one new players will pick up upon. For that reason, my preference would be to remove attribute bumps across the board and rebalance around that premise. That probably happens next edition, and this is a quick and dirty substitute that of course doesn't always hit the right notes. [/QUOTE]
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