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Is Tasha's Broken?
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<blockquote data-quote="DND_Reborn" data-source="post: 8609218" data-attributes="member: 6987520"><p>OK. No, I am not persuaded by them (though I see some of it, sure) and fully accept the sincerity. </p><p></p><p>And FWIW, [USER=6799660]@Willie the Duck[/USER] offered their comment just in this thread, your response of this coming up a lot before implied it has been covered in other posts and/ or threads, in which case I didn't see those.</p><p></p><p></p><p>It is modeling the physiological differences between races. Halflings are nimble and friendly, gaining DEX and CHA in general or hardy and CON. Some other races are nimble, or quick, or have keen sense of balance, or whatever and might also get a DEX bonus, for instance.</p><p></p><p>Of course your halfling can be strong, put your best score (or a good one at least) in Strength and <em>wham</em>! you are strong. That represents that he HAS been working out, which is why he has a high strength score. If you put an 8 in DEX, it is bumped to 10 because of his natural nimbleness (slight fingers or great sense of balance or whatever). He is sort of clumsy maybe by halfling standards, but decent enough by other standards...</p><p></p><p>We have complete control over where we assign our ability scores unless your group rolls <em>in order</em> (in which case kudos to you!), so you can put your best scores where you want your PCs to excel. Having floating ASI is (typically) just used by many players to make those best scores better, in which case just start with a different generation method and drop them because they mean nothing. By having them fixed for race, they meant something--even if some people didn't see why they were there.</p><p></p><p></p><p>Sure, I know that but I can model all the default original ASIs due to model of the world/fiction just as easily, which is why they have been part of the game in one form or another for decades.</p><p></p><p></p><p>And there it is: the real reason why WotC went this route IMO.</p><p></p><p></p><p>That is fair enough. For me the interest is in the concept and character, would one combination be better than another, sure, but if I'll have more fun playing the weaker combination I will.</p><p></p><p></p><p>I'd rather just see the low numbers stay, but that is an issue of preference.</p><p></p><p></p><p>No, I get your POV. We just see what makes the game fun for us differently. For me the concept is everything and the more interesting it is the better. I don't even mind lower "numbers" in many cases because it makes the game a bit more challenging to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8609218, member: 6987520"] OK. No, I am not persuaded by them (though I see some of it, sure) and fully accept the sincerity. And FWIW, [USER=6799660]@Willie the Duck[/USER] offered their comment just in this thread, your response of this coming up a lot before implied it has been covered in other posts and/ or threads, in which case I didn't see those. It is modeling the physiological differences between races. Halflings are nimble and friendly, gaining DEX and CHA in general or hardy and CON. Some other races are nimble, or quick, or have keen sense of balance, or whatever and might also get a DEX bonus, for instance. Of course your halfling can be strong, put your best score (or a good one at least) in Strength and [I]wham[/I]! you are strong. That represents that he HAS been working out, which is why he has a high strength score. If you put an 8 in DEX, it is bumped to 10 because of his natural nimbleness (slight fingers or great sense of balance or whatever). He is sort of clumsy maybe by halfling standards, but decent enough by other standards... We have complete control over where we assign our ability scores unless your group rolls [I]in order[/I] (in which case kudos to you!), so you can put your best scores where you want your PCs to excel. Having floating ASI is (typically) just used by many players to make those best scores better, in which case just start with a different generation method and drop them because they mean nothing. By having them fixed for race, they meant something--even if some people didn't see why they were there. Sure, I know that but I can model all the default original ASIs due to model of the world/fiction just as easily, which is why they have been part of the game in one form or another for decades. And there it is: the real reason why WotC went this route IMO. That is fair enough. For me the interest is in the concept and character, would one combination be better than another, sure, but if I'll have more fun playing the weaker combination I will. I'd rather just see the low numbers stay, but that is an issue of preference. No, I get your POV. We just see what makes the game fun for us differently. For me the concept is everything and the more interesting it is the better. I don't even mind lower "numbers" in many cases because it makes the game a bit more challenging to me. :) [/QUOTE]
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