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Is Tasha's Broken?
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<blockquote data-quote="Maxperson" data-source="post: 8609596" data-attributes="member: 23751"><p>And it makes not one lick of difference most of the time. In each fight you do 2 extra damage over multiple rounds. <img src="http://www.enworld.org/forum/images/smilies/yawn.png" class="smilie" loading="lazy" alt=":yawn:" title="Yawn :yawn:" data-shortname=":yawn:" /> Then in one fight.....................you hit one more time! And in a fight with 4-6 PCs and maybe an NPC or two, the creature probably isn't going to die any rounds sooner than it would have if you had not gotten the extra hit in.</p><p></p><p>So yes, going from 66 to 55 is pretty irrelevant when spread over 2-5 encounters.</p><p></p><p>As I have repeated multiple times to you, it's an extra +11 damage spread over 2-5 combats. So about 2-4 damage per multiple round fight since it's really 2.5 to combats. <img src="http://www.enworld.org/forum/images/smilies/yawn.png" class="smilie" loading="lazy" alt=":yawn:" title="Yawn :yawn:" data-shortname=":yawn:" /> </p><p></p><p>It is trivial. It makes virtually no difference. You aren't killing things any faster. You're just giving them a few paper cuts along the way.</p><p></p><p>The racial abilities should be picked because you enjoy playing that race, so you come out ahead in fun. The +2, +1 to secondary abilities will likely give you better saves in some area, so you still benefit.</p><p></p><p>It's either equally trivial or better than the strength. Getting a charisma bonus means that the fighter has better potential in social situations, which will often have far greater impact on the game than doing 2 extra points of damage over multiple combats to a pack of ghouls.</p><p></p><p>No they don't. They won't even notice 2 points of damage spread out over a combat and occasionally(2-5 combats) 1 extra hit.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8609596, member: 23751"] And it makes not one lick of difference most of the time. In each fight you do 2 extra damage over multiple rounds. :yawn: Then in one fight.....................you hit one more time! And in a fight with 4-6 PCs and maybe an NPC or two, the creature probably isn't going to die any rounds sooner than it would have if you had not gotten the extra hit in. So yes, going from 66 to 55 is pretty irrelevant when spread over 2-5 encounters. As I have repeated multiple times to you, it's an extra +11 damage spread over 2-5 combats. So about 2-4 damage per multiple round fight since it's really 2.5 to combats. :yawn: It is trivial. It makes virtually no difference. You aren't killing things any faster. You're just giving them a few paper cuts along the way. The racial abilities should be picked because you enjoy playing that race, so you come out ahead in fun. The +2, +1 to secondary abilities will likely give you better saves in some area, so you still benefit. It's either equally trivial or better than the strength. Getting a charisma bonus means that the fighter has better potential in social situations, which will often have far greater impact on the game than doing 2 extra points of damage over multiple combats to a pack of ghouls. No they don't. They won't even notice 2 points of damage spread out over a combat and occasionally(2-5 combats) 1 extra hit. [/QUOTE]
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