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Is Tasha's Broken?
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<blockquote data-quote="Maxperson" data-source="post: 8614146" data-attributes="member: 23751"><p>I disagree with you that number of rolls is the metric. Combat is quantity. Exploration and social are quality. Quality over quantity. You may get less rolls, but the rolls are more important in the exploration and social pillars unless the DM makes it otherwise. One social roll can get the king to move entire armies, persuade the barkeep to give you needed information to find the BBEG or any number of other important things. </p><p></p><p>One attack roll will almost never have that kind of meaning. Even if you kill a creature with that roll, it took several rolls to get there and it just means maybe some treasure. The impact it has on the game at large has little meaning. A PC death or TPK takes many, many, MANY rolls and will often not have the same impact as the one social or exploration roll.</p><p></p><p>5th edition is not unique this way. The other two pillars have always had more impact for the fewer rolls you got.</p><p></p><p>The importance of the social and exploration pillars is inherent in the game. You have to explore to get to the encounters, treasure, BBEG, find the McGuffin, etc. You have to social to find information on the encounters, BBEG, McGuffin, get what you want that shifts the course of the campaign, etc.</p><p></p><p>Okay. Combat is the weakest pillar with regard to impact on the game. Whether the DM has strong intimidation or weak intimidation in combat isn't really important, because charisma is far more important than str, dex or con outside of combat.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8614146, member: 23751"] I disagree with you that number of rolls is the metric. Combat is quantity. Exploration and social are quality. Quality over quantity. You may get less rolls, but the rolls are more important in the exploration and social pillars unless the DM makes it otherwise. One social roll can get the king to move entire armies, persuade the barkeep to give you needed information to find the BBEG or any number of other important things. One attack roll will almost never have that kind of meaning. Even if you kill a creature with that roll, it took several rolls to get there and it just means maybe some treasure. The impact it has on the game at large has little meaning. A PC death or TPK takes many, many, MANY rolls and will often not have the same impact as the one social or exploration roll. 5th edition is not unique this way. The other two pillars have always had more impact for the fewer rolls you got. The importance of the social and exploration pillars is inherent in the game. You have to explore to get to the encounters, treasure, BBEG, find the McGuffin, etc. You have to social to find information on the encounters, BBEG, McGuffin, get what you want that shifts the course of the campaign, etc. Okay. Combat is the weakest pillar with regard to impact on the game. Whether the DM has strong intimidation or weak intimidation in combat isn't really important, because charisma is far more important than str, dex or con outside of combat. [/QUOTE]
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