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General Tabletop Discussion
*Dungeons & Dragons
Is Tasha's Broken?
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<blockquote data-quote="James Gasik" data-source="post: 8615473" data-attributes="member: 6877472"><p>I don't feel the Twilight Cleric is "broken".  Game breaking is usually when one character takes up too much of the spotlight, like dealing the most damage or making other characters feel irrelevant.</p><p></p><p>The Twilight Cleric is strong, but in the right way- they make their allies stronger, as opposed to, say, a 3.5 Clericzilla, using Divinely Persisted buffs to make themselves more powerful in melee combat than the Fighter or Barbarian, while still able to cast magical spells if they choose.</p><p></p><p>If enemies focus fire, a lot of those temporary hit points being handed out to other party members don't matter as much either.  Again, not discounting the fact that a Twilight Cleric makes encounters much easier, but at the end of the day, it's basically just preventing damage.</p><p></p><p>It's not making fights quicker or letting a Rogue routinely one-shot your major enemies.  </p><p></p><p>As Snarf Zagyg and others pointed out in the "5e, Heal Thyself" thread, healing options out of combat are really good in 5e, and I've seen groups rarely even touch their Hit Dice, so I don't think the end result (the party recovers most of their hit points between combats) really changes much.  A case can be made for not having to use as many resources to heal, but those seem to be in ample supply.</p><p></p><p>What happens is there's a perception that you're not actually being challenged because you rarely hit desperately low hit point levels in combat.  But that's only one way to challenge a party (albeit a common way).  A Twilight Cleric isn't going to help you against spellcasting enemies with things like Hold Person or monsters with ways to threaten you other than just damage.</p><p></p><p>That Twilight and Peace are the strongest subclasses of Cleric is probably not up for debate, but this isn't Cocaine Warlock levels of insanity.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8615473, member: 6877472"] I don't feel the Twilight Cleric is "broken". Game breaking is usually when one character takes up too much of the spotlight, like dealing the most damage or making other characters feel irrelevant. The Twilight Cleric is strong, but in the right way- they make their allies stronger, as opposed to, say, a 3.5 Clericzilla, using Divinely Persisted buffs to make themselves more powerful in melee combat than the Fighter or Barbarian, while still able to cast magical spells if they choose. If enemies focus fire, a lot of those temporary hit points being handed out to other party members don't matter as much either. Again, not discounting the fact that a Twilight Cleric makes encounters much easier, but at the end of the day, it's basically just preventing damage. It's not making fights quicker or letting a Rogue routinely one-shot your major enemies. As Snarf Zagyg and others pointed out in the "5e, Heal Thyself" thread, healing options out of combat are really good in 5e, and I've seen groups rarely even touch their Hit Dice, so I don't think the end result (the party recovers most of their hit points between combats) really changes much. A case can be made for not having to use as many resources to heal, but those seem to be in ample supply. What happens is there's a perception that you're not actually being challenged because you rarely hit desperately low hit point levels in combat. But that's only one way to challenge a party (albeit a common way). A Twilight Cleric isn't going to help you against spellcasting enemies with things like Hold Person or monsters with ways to threaten you other than just damage. That Twilight and Peace are the strongest subclasses of Cleric is probably not up for debate, but this isn't Cocaine Warlock levels of insanity. [/QUOTE]
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