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*Dungeons & Dragons
Is Tasha's Broken?
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<blockquote data-quote="Willie the Duck" data-source="post: 8615642" data-attributes="member: 6799660"><p>It can be used in multiple ways. Sometimes 'you're being too serious about what is a frivolous activity (that we all love, but that doesn't change what it is) about fictional worlds.' Sometimes a response to insistence that D&D is supposed to be more realistic, more challenging, about optimization, never about optimization, and so on (in this case, an implied 'it's about whatever lets people enjoy playing it, as I see that as the actual primary goal'). Like any other cliched response, it can be anything from a hackneyed canard to perfectly apt for the situation, depending on the where and when it is used.</p><p></p><p>Anecdotally, on reddit and other places I look that are not old fashioned forums, I've seen plenty of complaints that I'll summarize as <em>'I want to play my orc druid from WoW, but the game implies that's not what you should do.'</em> That certainly leads me to think that many (no way to know what proportion with the information I have) gamers did want a change, and it wasn't specifically about optimization, needing the boost to survive, or anything else except a communicated norm about which races go with which classes and disliking the old model.</p><p></p><p></p><p>A pretty meaningless term without additional context, to be sure.</p><p></p><p>As loathe as I am to throw out 'can always send more dragons,' I think it applies here. The problem, therein, is that -- if you have to throw out extra dragons, and then the cleric quickly drops, will it be a TPK? That's my eternal fear about raising the strength on both sides of the scale--it turns fail states from merely failure to total catastrophe. I think the Twilight cleric is, if not at that level, absolutely skirting the edges of it. I don't know if it fits in the term broken for me, but it decidedly changes the way the game plays out (sufficient that I would rebalance challenges*). It's a literal game-changer.</p><p><em><span style="font-size: 9px">*or since I'm running all sandboxes at the moment, adjust how I communicate the challenges of potential choices.</span></em></p><p></p><p>That said, so are dragging around skeleton archers, or polymorph, or plenty of the summons. The game already has plenty of minefields with regards to PCs suddenly (compared to the last party they ran) having a huge potential power spike. That's not a dismiss it, just that DMs have already had to be wary of such things.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8615642, member: 6799660"] It can be used in multiple ways. Sometimes 'you're being too serious about what is a frivolous activity (that we all love, but that doesn't change what it is) about fictional worlds.' Sometimes a response to insistence that D&D is supposed to be more realistic, more challenging, about optimization, never about optimization, and so on (in this case, an implied 'it's about whatever lets people enjoy playing it, as I see that as the actual primary goal'). Like any other cliched response, it can be anything from a hackneyed canard to perfectly apt for the situation, depending on the where and when it is used. Anecdotally, on reddit and other places I look that are not old fashioned forums, I've seen plenty of complaints that I'll summarize as [I]'I want to play my orc druid from WoW, but the game implies that's not what you should do.'[/I] That certainly leads me to think that many (no way to know what proportion with the information I have) gamers did want a change, and it wasn't specifically about optimization, needing the boost to survive, or anything else except a communicated norm about which races go with which classes and disliking the old model. A pretty meaningless term without additional context, to be sure. As loathe as I am to throw out 'can always send more dragons,' I think it applies here. The problem, therein, is that -- if you have to throw out extra dragons, and then the cleric quickly drops, will it be a TPK? That's my eternal fear about raising the strength on both sides of the scale--it turns fail states from merely failure to total catastrophe. I think the Twilight cleric is, if not at that level, absolutely skirting the edges of it. I don't know if it fits in the term broken for me, but it decidedly changes the way the game plays out (sufficient that I would rebalance challenges*). It's a literal game-changer. [I][SIZE=1]*or since I'm running all sandboxes at the moment, adjust how I communicate the challenges of potential choices.[/SIZE][/I] That said, so are dragging around skeleton archers, or polymorph, or plenty of the summons. The game already has plenty of minefields with regards to PCs suddenly (compared to the last party they ran) having a huge potential power spike. That's not a dismiss it, just that DMs have already had to be wary of such things. [/QUOTE]
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