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IS the 5 min work day a feature or a bug?
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<blockquote data-quote="payn" data-source="post: 8647090" data-attributes="member: 90374"><p>It depends on how much <em>game </em>you want in your TTRPG. Some tables do the dungeon goes to bed when the PCs do routine. This closely resembles video games. For these folks the point is just to delve scary dungeons, face monsters, kill them and get their stuff. They are not trying to mimic reality. Also, some folks like the challenge level set lower so they are not constantly under threat of death and/or TPK. Even others, like to have a fully loaded bazooka to unload even on lowly goblins to have fun. All of these are based on playstyle.</p><p></p><p>Some GMs and tables like a more challenging simulation reality(close to) style of game. For them, its about resource attrition and making good decisions. A harkening back to skill play where survival is part of the challenge. In these games, wandering monsters, environmental conditions, and supplies will effect ability to rest. Going 5min work day is a very risky proposition in these style of games. </p><p></p><p>Sorry to say, but depends on group is really the answer to the question. Although, sometimes this is lead by game design and experience. Folks that want to punish the 5min work day will do so in any system. Though they are likely to complain and/or not use systems that fight too much against their ability to do so. Some folks stick with it because that's how they always done it, and that's how video games do it, and that seems to be what the system is asking them to do.</p></blockquote><p></p>
[QUOTE="payn, post: 8647090, member: 90374"] It depends on how much [I]game [/I]you want in your TTRPG. Some tables do the dungeon goes to bed when the PCs do routine. This closely resembles video games. For these folks the point is just to delve scary dungeons, face monsters, kill them and get their stuff. They are not trying to mimic reality. Also, some folks like the challenge level set lower so they are not constantly under threat of death and/or TPK. Even others, like to have a fully loaded bazooka to unload even on lowly goblins to have fun. All of these are based on playstyle. Some GMs and tables like a more challenging simulation reality(close to) style of game. For them, its about resource attrition and making good decisions. A harkening back to skill play where survival is part of the challenge. In these games, wandering monsters, environmental conditions, and supplies will effect ability to rest. Going 5min work day is a very risky proposition in these style of games. Sorry to say, but depends on group is really the answer to the question. Although, sometimes this is lead by game design and experience. Folks that want to punish the 5min work day will do so in any system. Though they are likely to complain and/or not use systems that fight too much against their ability to do so. Some folks stick with it because that's how they always done it, and that's how video games do it, and that seems to be what the system is asking them to do. [/QUOTE]
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IS the 5 min work day a feature or a bug?
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