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General Tabletop Discussion
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IS the 5 min work day a feature or a bug?
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<blockquote data-quote="Blue" data-source="post: 8647158" data-attributes="member: 20564"><p>Speaking about resource-attrition games like D&D only. This changes a lot when resources are not used up or automatically refresh every scene.</p><p></p><p>If classes are balanced like in 4e, where each has the same amount of resources and the same recovery conditions, then a 5 minute work day is neutral.</p><p></p><p>If the classes have different resource recovery mechanisms and strength of at-wills where designer math is assuming a certain number of combat encounters (meeting a minimum challenge/length so resources are actually used), then a 5 minute work day increases imbalance between classes without corresponding mechanical benefit and is therefore bad.</p><p></p><p>A quick example of the second one - I have one 5e DM who likes to keep tension up. Once things are moving, his adventure design never really allows a short rest. This put disadvantage on short-rest recovery primary classes like the monk and warlock so that they were never played, and on some other classes like the fighter (esp. some subclasses like the Battlemaster) to make them less common choices.</p></blockquote><p></p>
[QUOTE="Blue, post: 8647158, member: 20564"] Speaking about resource-attrition games like D&D only. This changes a lot when resources are not used up or automatically refresh every scene. If classes are balanced like in 4e, where each has the same amount of resources and the same recovery conditions, then a 5 minute work day is neutral. If the classes have different resource recovery mechanisms and strength of at-wills where designer math is assuming a certain number of combat encounters (meeting a minimum challenge/length so resources are actually used), then a 5 minute work day increases imbalance between classes without corresponding mechanical benefit and is therefore bad. A quick example of the second one - I have one 5e DM who likes to keep tension up. Once things are moving, his adventure design never really allows a short rest. This put disadvantage on short-rest recovery primary classes like the monk and warlock so that they were never played, and on some other classes like the fighter (esp. some subclasses like the Battlemaster) to make them less common choices. [/QUOTE]
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IS the 5 min work day a feature or a bug?
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