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IS the 5 min work day a feature or a bug?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8647398" data-attributes="member: 67338"><p>I mean In My Experience the doomsday clock isn't when you run into the 5mwd... the "going out to adventure for fun and profit" is, and almost anytime you let players pick what to do. </p><p></p><p>Example: the PCs decide to hunt a dragon... the 1st 2 encounters they have is with his forces (kobolds, undead, death knights.... depends on the scope/level of the game) and they fall back and rest and reprep... the dragon can only then re recuirt or raise or what ever soldiers... as long as the PCs win the hit and run tactics are taking resources from the defenders of the dragon, and the PCs are gettting theres back.</p><p></p><p>Example 2: The local orcs go on the war path... they have sacked 3 cities so far and show no sighns of stopping. So PCs hit the orc camp and fall back, then hit the orc camp and fall back... 4th city falls, they hit the orc camp and fall back then the orcs attack them well resting they kill a bunch of orcs then rest... then a 5th city falls... as long as the PCs are winning those fights (sometimes winning being kill more orcs then can be recruited to fill ranks, and get out alive) they can keep going. the 'punishment' of more cities falling can be written off as "Yeah, and if we go die fighting them before the 4th city fell there would be no one here trying to stop them form the 6th 7th and 8th" </p><p></p><p></p><p>example 3: god I hate that I was a PC for this... the DM has a sect of evil wizards (I think it was 7 of them I may be misremembering) each had there own forces (one had undead, one had summoned creatures, one had mercenaries, one had 'loyal' kobolds) and thought he would shame us into facing them one after another (it was a pretty high level campaign by this point). we would engage and separate 1 then do what we could, then plane shift out... hit and run wearing them down (even more then once pulling teleport in drop big spells teleport out trick) </p><p>it didn't matter that THEY were regrouping because we picked almost every battle field... and when they tried to pick one we would just leave and pick a better time/place. </p><p></p><p>yeah... that is what I think too</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8647398, member: 67338"] I mean In My Experience the doomsday clock isn't when you run into the 5mwd... the "going out to adventure for fun and profit" is, and almost anytime you let players pick what to do. Example: the PCs decide to hunt a dragon... the 1st 2 encounters they have is with his forces (kobolds, undead, death knights.... depends on the scope/level of the game) and they fall back and rest and reprep... the dragon can only then re recuirt or raise or what ever soldiers... as long as the PCs win the hit and run tactics are taking resources from the defenders of the dragon, and the PCs are gettting theres back. Example 2: The local orcs go on the war path... they have sacked 3 cities so far and show no sighns of stopping. So PCs hit the orc camp and fall back, then hit the orc camp and fall back... 4th city falls, they hit the orc camp and fall back then the orcs attack them well resting they kill a bunch of orcs then rest... then a 5th city falls... as long as the PCs are winning those fights (sometimes winning being kill more orcs then can be recruited to fill ranks, and get out alive) they can keep going. the 'punishment' of more cities falling can be written off as "Yeah, and if we go die fighting them before the 4th city fell there would be no one here trying to stop them form the 6th 7th and 8th" example 3: god I hate that I was a PC for this... the DM has a sect of evil wizards (I think it was 7 of them I may be misremembering) each had there own forces (one had undead, one had summoned creatures, one had mercenaries, one had 'loyal' kobolds) and thought he would shame us into facing them one after another (it was a pretty high level campaign by this point). we would engage and separate 1 then do what we could, then plane shift out... hit and run wearing them down (even more then once pulling teleport in drop big spells teleport out trick) it didn't matter that THEY were regrouping because we picked almost every battle field... and when they tried to pick one we would just leave and pick a better time/place. yeah... that is what I think too [/QUOTE]
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