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IS the 5 min work day a feature or a bug?
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<blockquote data-quote="DND_Reborn" data-source="post: 8647435" data-attributes="member: 6987520"><p>Counter-example:</p><p></p><p>The next time the PCs show up, the dragon is waiting in ambush along with whatever forces it has remaining and crushes the unprepared PCs who didn't think they would encounter the dragon until later.</p><p></p><p>OR</p><p></p><p>The dragon goes hunting the PCs and attacks when they are resting, breathing on their entire camp before they can do anything. Since they are sleeping, the automatically fail DEX saves and take full damage.</p><p></p><p>Allowing PCs do repeatedly do hit-and-run tactics is pretty bad on the opponent's part. Once, maybe twice, sure, but after that the PCs should become the hunted, not the hunters.</p><p></p><p></p><p>Counter-example:</p><p></p><p>After repeatedly being hit by the PCs the orcs trail the PCs to where they are resting, and sack that city--including the PCs.</p><p></p><p>Again, allowing hit-and-run tactics over and over just sets up the players to think it should always work--when it is poor tactics to allow it to IME.</p><p></p><p></p><p>Again, hit-and-run and allowing the players to pick the battlefield? Why? I would hope 7 high-level Wizards (INT was their highest scores, right?) would be smarter than that. Why would they never gang up against you? I could see maybe a progression like you take out 1, then a second, and now the remaining have a couple gang up against you, and if you defeat those 2, the last 3 form treaty to destroy the PCs as a united front.</p><p></p><p>Frankly, this smacks too much of the DM allowing the players to steamroll over monsters and not having the monsters react. How would the PCs react if they were the targets instead?</p><p></p><p>I'm sure there is a lot more to these scenarios, but from what you have said I can think of a lot of ways of stopping PCs from being able to get in the rests required to keep allowing such tactics to work.</p><p></p><p>Having said that, I want to emphasize that stopping rests only works (for ME) if the narrative of the story also supports it. If it doesn't then something else will happen. Take the hunting the dragon example. If the PCs destroy the dragon's minions, and the dragon has nothing left to help it take on the PCs, I would certainly consider just having the dragon flee (with his treasure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Another option is (depending on the dragon type) having the dragon trail the PCs to their base camp, wait for them to <em>leave</em>, and then burrow beneath it, creating a pitfall, and waiting in ambush for their return...</p><p></p><p>So many options, really.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8647435, member: 6987520"] Counter-example: The next time the PCs show up, the dragon is waiting in ambush along with whatever forces it has remaining and crushes the unprepared PCs who didn't think they would encounter the dragon until later. OR The dragon goes hunting the PCs and attacks when they are resting, breathing on their entire camp before they can do anything. Since they are sleeping, the automatically fail DEX saves and take full damage. Allowing PCs do repeatedly do hit-and-run tactics is pretty bad on the opponent's part. Once, maybe twice, sure, but after that the PCs should become the hunted, not the hunters. Counter-example: After repeatedly being hit by the PCs the orcs trail the PCs to where they are resting, and sack that city--including the PCs. Again, allowing hit-and-run tactics over and over just sets up the players to think it should always work--when it is poor tactics to allow it to IME. Again, hit-and-run and allowing the players to pick the battlefield? Why? I would hope 7 high-level Wizards (INT was their highest scores, right?) would be smarter than that. Why would they never gang up against you? I could see maybe a progression like you take out 1, then a second, and now the remaining have a couple gang up against you, and if you defeat those 2, the last 3 form treaty to destroy the PCs as a united front. Frankly, this smacks too much of the DM allowing the players to steamroll over monsters and not having the monsters react. How would the PCs react if they were the targets instead? I'm sure there is a lot more to these scenarios, but from what you have said I can think of a lot of ways of stopping PCs from being able to get in the rests required to keep allowing such tactics to work. Having said that, I want to emphasize that stopping rests only works (for ME) if the narrative of the story also supports it. If it doesn't then something else will happen. Take the hunting the dragon example. If the PCs destroy the dragon's minions, and the dragon has nothing left to help it take on the PCs, I would certainly consider just having the dragon flee (with his treasure ;) ). Another option is (depending on the dragon type) having the dragon trail the PCs to their base camp, wait for them to [I]leave[/I], and then burrow beneath it, creating a pitfall, and waiting in ambush for their return... So many options, really. [/QUOTE]
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