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IS the 5 min work day a feature or a bug?
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<blockquote data-quote="Minigiant" data-source="post: 8647835" data-attributes="member: 63508"><p>Part of the resource management is knowledge and expectations.</p><p></p><p>Let's say you have a party of 3rd level 5e PCs of the Core Four: So your party has 8 1st level spells, 4 2nd level spells, Channel Divinity, Arcane Recovery, Second Wind, and Action Surge.</p><p></p><p>First, the rogue provides no resource from class but HP. Second some of the resources are not encounter beaters alone.</p><p></p><p>Now if you <strong>blow all of that</strong> in one encounter then your encounter seemed Deadly to the players and 5WD would be expected.</p><p>If you <strong>blow all of that</strong> in two encounters then your encounters seemed Deadly to the players and 5WD would be expected.</p><p>If you <strong>blow all of that</strong> in four encounter then your encounters seemed Deadly to the players and 5WD would be expected.</p><p></p><p>After every encounter tere is a caculation of the benefits of continuing vs the risks of continuing</p><p></p><p>The 5 Minute Workday happens when the players, using the info they have, predicts the moment when the risk outweigh the benefits AND that momemnt happens in "five minutes" AND the players decide the risks are too much or the benefits are too little.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8647835, member: 63508"] Part of the resource management is knowledge and expectations. Let's say you have a party of 3rd level 5e PCs of the Core Four: So your party has 8 1st level spells, 4 2nd level spells, Channel Divinity, Arcane Recovery, Second Wind, and Action Surge. First, the rogue provides no resource from class but HP. Second some of the resources are not encounter beaters alone. Now if you [B]blow all of that[/B] in one encounter then your encounter seemed Deadly to the players and 5WD would be expected. If you [B]blow all of that[/B] in two encounters then your encounters seemed Deadly to the players and 5WD would be expected. If you [B]blow all of that[/B] in four encounter then your encounters seemed Deadly to the players and 5WD would be expected. After every encounter tere is a caculation of the benefits of continuing vs the risks of continuing The 5 Minute Workday happens when the players, using the info they have, predicts the moment when the risk outweigh the benefits AND that momemnt happens in "five minutes" AND the players decide the risks are too much or the benefits are too little. [/QUOTE]
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IS the 5 min work day a feature or a bug?
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