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IS the 5 min work day a feature or a bug?
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<blockquote data-quote="DND_Reborn" data-source="post: 8648587" data-attributes="member: 6987520"><p>I feel like at times this thread has gotten a bit off-topic (just a bit...).</p><p></p><p>In the OP, the question was:</p><p></p><p></p><p>My simple answer to that is "No, I have never had a group express directly/indirectly the 5MWD is good or what they want," but that is because I've never even experienced it. PCs rest when they can/need to (time not being an issue), and if they need to rest they have to find a way to do it if resting isn't readily available. Often, they might want to rest but can't, because the world <em>does</em> move on without them.</p><p></p><p>I'll not debate whether experiencing it, wanting it, or not is good or bad.</p><p></p><p>Now this is a separate issue:</p><p></p><p>Personally, I am sorry if you have experienced that. IMO that is because the "weaker/ useless" options aren't tailored to the style of game the DM runs. You do see this in a lot of table which focus heavily on combat, for instance.</p><p></p><p>My view is that no option should be essential to a character to play the game. If every great-weapon fighter feels the first feat they <em>have</em> to take is Great Weapon Master then there are issues with either the option design, DM/game style, or both. Of course not all options will ever be equal, but options should only serve to make the game easier--not survivable. That way if someone wants a sub-optimal option, it won't hurt their enjoyment of the game--and hopefully will even increase it!</p><p></p><p>Otherwise, the thread has gone on to debating/discussing if or if not the 5MWD is bad (or good) and how to get rid of it if unwanted, or talk to your group in how to keep it exciting if they want to keep it. And frankly, I've already talked about that stuff enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8648587, member: 6987520"] I feel like at times this thread has gotten a bit off-topic (just a bit...). In the OP, the question was: My simple answer to that is "No, I have never had a group express directly/indirectly the 5MWD is good or what they want," but that is because I've never even experienced it. PCs rest when they can/need to (time not being an issue), and if they need to rest they have to find a way to do it if resting isn't readily available. Often, they might want to rest but can't, because the world [I]does[/I] move on without them. I'll not debate whether experiencing it, wanting it, or not is good or bad. Now this is a separate issue: Personally, I am sorry if you have experienced that. IMO that is because the "weaker/ useless" options aren't tailored to the style of game the DM runs. You do see this in a lot of table which focus heavily on combat, for instance. My view is that no option should be essential to a character to play the game. If every great-weapon fighter feels the first feat they [I]have[/I] to take is Great Weapon Master then there are issues with either the option design, DM/game style, or both. Of course not all options will ever be equal, but options should only serve to make the game easier--not survivable. That way if someone wants a sub-optimal option, it won't hurt their enjoyment of the game--and hopefully will even increase it! Otherwise, the thread has gone on to debating/discussing if or if not the 5MWD is bad (or good) and how to get rid of it if unwanted, or talk to your group in how to keep it exciting if they want to keep it. And frankly, I've already talked about that stuff enough. :) [/QUOTE]
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