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IS the 5 min work day a feature or a bug?
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<blockquote data-quote="Helldritch" data-source="post: 8649575" data-attributes="member: 6855114"><p>And even if it were only the equivalent of 5 encounters. They would all be at once. This means a sure TPK.</p><p></p><p></p><p>Just as the players have resources to find the keep or whatever, so have their foes.</p><p></p><p></p><p>So far, this never happened to me. Might be because you have experienced only adversarial DM that invent threats on the spots. When your DM uses only what was written as it was, you can only blame yourself.</p><p></p><p></p><p>And I have seen 5th level characters do it.</p><p></p><p></p><p>And yet, 5 activations of teleport circle is more than enough. At some point, you have to check which component you will want to have in better quantities and what this amount of component will imply. Will you buy potions of haste, flying, healing or scrolls? And if those 95 other shot at teleport circle you bought prevent you to buy the potion that would have helped you then it was a poor choice. When you manage your gold and resources that are in limited quantities, then you have to make choices.</p><p></p><p></p><p>No, you asked me how my tables wanted to play. I told you so. I am not bragging; as I do make session zero whenever a new player is coming in (which is relatively rare, my tables are very stable) and these new players are invited to assist a few games to see what it is all about. During session zero all players will vote on rule changes if needed and the majority will decide. And I am but one vote. Not 13 (12 players, one DM, 6 players per group).</p><p></p><p>You assume that I am an adversarial DM, which I am not. Stop assuming the worst and think about it. There is not only one play style and even within in a play style, there are variations that can go in quite opposite directions. Do my players do the 5 mwd? It can happen and they do pull it off. But the 5mwd is by no means the only play style we have. Do we always do 6-8 encounters? Of course not, we strive to do both for game balance and to have a certain narrative that we like. But the narrative will always supersede the 6-8 whenever logic and story dictate. But there is no guarantee that one or the other will happen.</p><p></p><p>Edit: Added missing words. Thanks auto corrector.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8649575, member: 6855114"] And even if it were only the equivalent of 5 encounters. They would all be at once. This means a sure TPK. Just as the players have resources to find the keep or whatever, so have their foes. So far, this never happened to me. Might be because you have experienced only adversarial DM that invent threats on the spots. When your DM uses only what was written as it was, you can only blame yourself. And I have seen 5th level characters do it. And yet, 5 activations of teleport circle is more than enough. At some point, you have to check which component you will want to have in better quantities and what this amount of component will imply. Will you buy potions of haste, flying, healing or scrolls? And if those 95 other shot at teleport circle you bought prevent you to buy the potion that would have helped you then it was a poor choice. When you manage your gold and resources that are in limited quantities, then you have to make choices. No, you asked me how my tables wanted to play. I told you so. I am not bragging; as I do make session zero whenever a new player is coming in (which is relatively rare, my tables are very stable) and these new players are invited to assist a few games to see what it is all about. During session zero all players will vote on rule changes if needed and the majority will decide. And I am but one vote. Not 13 (12 players, one DM, 6 players per group). You assume that I am an adversarial DM, which I am not. Stop assuming the worst and think about it. There is not only one play style and even within in a play style, there are variations that can go in quite opposite directions. Do my players do the 5 mwd? It can happen and they do pull it off. But the 5mwd is by no means the only play style we have. Do we always do 6-8 encounters? Of course not, we strive to do both for game balance and to have a certain narrative that we like. But the narrative will always supersede the 6-8 whenever logic and story dictate. But there is no guarantee that one or the other will happen. Edit: Added missing words. Thanks auto corrector. [/QUOTE]
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IS the 5 min work day a feature or a bug?
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