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IS the 5 min work day a feature or a bug?
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<blockquote data-quote="Helldritch" data-source="post: 8649858" data-attributes="member: 6855114"><p>Of course. So avoiding doing it makes it so the games continues.</p><p></p><p>Not always. It is a possibility that players should not ignore. In addition, the higher level the adventure is, the higher the chance that it will happen.</p><p></p><p>Because the case never occured to me. Hundreds of players and yet, when we end a campaign, and players are leaving, it is because they are moving out of our region. Never have I lost a group because I was adversarial.</p><p></p><p>You are totally wrong. I show my notes not because they do not believe me. But to show where they made mistakes. I roll in the open. Right in front of the players and so do they right in front of me.</p><p></p><p>Simply because you keep reading with your POV and do not try to understand. I have a very democratic approach where I am more of an arbiter of the action than a DM. We all decide together what will be the optional rules we will use. I usually present 3 or 4 possible adventure paths and the players decides. If that is adversarial, then this whole forum is full of adversarial DMs. Including you.</p><p></p><p>Me neither. I don't see where you are getting this or at...</p><p></p><p>Agreed on that.</p><p></p><p>Because gold (and components) can run short. It is as simple as that. Nothing more, nothing less.</p><p></p><p>And players will have characters go and "order" what they think they need. They pay in advance and might get the stuff a few days/weeks or even months later. The gold is spent nonetheless. Just like in real life. A friend of mine paid for a pick up truck. He waited 6 weeks for its delivery and paid over half the price in advance with the rest at delivery. The same applies with magical items. You want it? I don't have it but I can make it for you. Pay "x" in advance and you will get what you want in "x" time.</p><p></p><p>And yes, it means that the players might get robbed of their gold if the person in question can't complete or use the gold for something else. But so far, I did that only once with a shady dealer that the player took despite everyone around him telling him not to deal with that dealer. And even then, I allowed a lot of chances for that dealer to respect his end of the bargain. It prompted a nice adventure though...</p><p></p><p>And in mine, money is quite limited because players will save their money for Keeps, temples, guilds, mage's tower and so on. Yes, that is still a thing in my games.</p><p></p><p>And check again. IRL it happened once. And it was at the behest of their DM.</p><p>It was in 1ed and their DM had trouble with his players. They were too powerful, a classic case of the Monty Haul campaign with an inexperienced DM. They were bragging that nothing short of gods could kill them and they doubted that any DM could kill them without "cheating". I slew them with a wizard level 12 and 50 ogres in a simple trap room. Nothing they could not overcome but that 20th level group got in and died. I showed them what and how it had happened and they all agreed it was a fair fight.</p><p></p><p>And yes, If I were to TPK a group and if they had doubts (but they would not, I roll on the open remember?) I would gladly share my notes with them. Not to show them that I was fair. But to help them see where they made mistakes and how they could have avoided them. That later part is much more important to me than the first.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8649858, member: 6855114"] Of course. So avoiding doing it makes it so the games continues. Not always. It is a possibility that players should not ignore. In addition, the higher level the adventure is, the higher the chance that it will happen. Because the case never occured to me. Hundreds of players and yet, when we end a campaign, and players are leaving, it is because they are moving out of our region. Never have I lost a group because I was adversarial. You are totally wrong. I show my notes not because they do not believe me. But to show where they made mistakes. I roll in the open. Right in front of the players and so do they right in front of me. Simply because you keep reading with your POV and do not try to understand. I have a very democratic approach where I am more of an arbiter of the action than a DM. We all decide together what will be the optional rules we will use. I usually present 3 or 4 possible adventure paths and the players decides. If that is adversarial, then this whole forum is full of adversarial DMs. Including you. Me neither. I don't see where you are getting this or at... Agreed on that. Because gold (and components) can run short. It is as simple as that. Nothing more, nothing less. And players will have characters go and "order" what they think they need. They pay in advance and might get the stuff a few days/weeks or even months later. The gold is spent nonetheless. Just like in real life. A friend of mine paid for a pick up truck. He waited 6 weeks for its delivery and paid over half the price in advance with the rest at delivery. The same applies with magical items. You want it? I don't have it but I can make it for you. Pay "x" in advance and you will get what you want in "x" time. And yes, it means that the players might get robbed of their gold if the person in question can't complete or use the gold for something else. But so far, I did that only once with a shady dealer that the player took despite everyone around him telling him not to deal with that dealer. And even then, I allowed a lot of chances for that dealer to respect his end of the bargain. It prompted a nice adventure though... And in mine, money is quite limited because players will save their money for Keeps, temples, guilds, mage's tower and so on. Yes, that is still a thing in my games. And check again. IRL it happened once. And it was at the behest of their DM. It was in 1ed and their DM had trouble with his players. They were too powerful, a classic case of the Monty Haul campaign with an inexperienced DM. They were bragging that nothing short of gods could kill them and they doubted that any DM could kill them without "cheating". I slew them with a wizard level 12 and 50 ogres in a simple trap room. Nothing they could not overcome but that 20th level group got in and died. I showed them what and how it had happened and they all agreed it was a fair fight. And yes, If I were to TPK a group and if they had doubts (but they would not, I roll on the open remember?) I would gladly share my notes with them. Not to show them that I was fair. But to help them see where they made mistakes and how they could have avoided them. That later part is much more important to me than the first. [/QUOTE]
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