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IS the 5 min work day a feature or a bug?
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<blockquote data-quote="Helldritch" data-source="post: 8651437" data-attributes="member: 6855114"><p>I always make sure that everyone has a chance to shine. I do not play favorite. But I do manipulate treasure to fit the characters in the group.</p><p></p><p></p><p>An uncaring player as described earlier would not survive the TPK of a group he has caused. If the uncaring player somehow survived. It would simply be the end of the character now. As a full new group would be formed and no one would play with the "jerk" that caused so much trouble.</p><p></p><p></p><p>Yes, group thinking can smother individuality if you are not careful. Just like individual thinking can kill a game. As in everything, a balance must be reached. The voting stuff is usually at session zero where we discuss the game, the tone of the game player wishes to have (so far, the gritty side always win...), the optional rules we will use the campaign world we will use (Greyhawk is a favorite <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />, but Ebberon is a close one and next campaign, I hope to either have Exandria or Theros, but we will see). A vote in game/campaign is usually made if I make a mistake and do not change my ruling. It happened maybe twice in the 30 years, all from a bad description from my part. (even I can make mistakes...)</p><p></p><p></p><p>Only disruptive play might end up being voted upon. And by that, we call someone that is actively disrupting and killing the fun out of the game of everyone else. How a character is played is pretty much untouchable as long as that character's actions are not there to willingly ensure the death of the group. Again in 30 years I have not seen this kind of behavior at my tables. Either I am an extremely lucky DM or I am good at screening my players to make sure that newcomers will fit with the other players.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8651437, member: 6855114"] I always make sure that everyone has a chance to shine. I do not play favorite. But I do manipulate treasure to fit the characters in the group. An uncaring player as described earlier would not survive the TPK of a group he has caused. If the uncaring player somehow survived. It would simply be the end of the character now. As a full new group would be formed and no one would play with the "jerk" that caused so much trouble. Yes, group thinking can smother individuality if you are not careful. Just like individual thinking can kill a game. As in everything, a balance must be reached. The voting stuff is usually at session zero where we discuss the game, the tone of the game player wishes to have (so far, the gritty side always win...), the optional rules we will use the campaign world we will use (Greyhawk is a favorite ;), but Ebberon is a close one and next campaign, I hope to either have Exandria or Theros, but we will see). A vote in game/campaign is usually made if I make a mistake and do not change my ruling. It happened maybe twice in the 30 years, all from a bad description from my part. (even I can make mistakes...) Only disruptive play might end up being voted upon. And by that, we call someone that is actively disrupting and killing the fun out of the game of everyone else. How a character is played is pretty much untouchable as long as that character's actions are not there to willingly ensure the death of the group. Again in 30 years I have not seen this kind of behavior at my tables. Either I am an extremely lucky DM or I am good at screening my players to make sure that newcomers will fit with the other players. [/QUOTE]
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