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IS the 5 min work day a feature or a bug?
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<blockquote data-quote="Lanefan" data-source="post: 8652083" data-attributes="member: 29398"><p>OK, but how does the Fighter get compensated for the fact that the item given him is worth way less than the items given the Wizard and the Priest?</p><p></p><p>And why do I ask this? Because there's nothing preventing all three of these charcters from turning around and selling the items they've just been given and now own outright. Using 1e pricing (as 5e doesn't have such) a +1 Longsword is 2000, a Pearl of Wisdom is 5000*, and a Staff of Power is 60000 - yeah, that really is an extra zero on the end.</p><p></p><p>That's one rich Wizard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>* - and is IMO woefully underpriced for what it does, should be 10K at least.</p><p></p><p>Things sold by the party as a whole, sure, the cash gets divided equally. But no such restriction, one hopes, exists on what individual PCs do with the items they claim and are given out of treasury, items which they now own outright. So - and I've seen this done - in a system where there's no value compensation "smart" players will claim for value rather than utility, then sell what they claimed, buy what they need, and pocket the sometimes-considerable change.</p><p></p><p>Indeed, and this sometimes forces hard choices on parties, which I don't mind at all. For example, in your three-character party above they'd be hard-put to keep that Staff of Power in the party as there probably wouldn't be enough other value in the treasury to fill out the shares for the non-Wizard characters. A workaround I've seen used is that the item comes out of treasury and remains a party possession (but Wizzy gets to keep using it), which is fine until someone wants to leave the party and looks to be bought out of their share.</p><p></p><p>Ayup - which means the Wizard often wants as much cash as she can get, thus the more items that get sold the better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8652083, member: 29398"] OK, but how does the Fighter get compensated for the fact that the item given him is worth way less than the items given the Wizard and the Priest? And why do I ask this? Because there's nothing preventing all three of these charcters from turning around and selling the items they've just been given and now own outright. Using 1e pricing (as 5e doesn't have such) a +1 Longsword is 2000, a Pearl of Wisdom is 5000*, and a Staff of Power is 60000 - yeah, that really is an extra zero on the end. That's one rich Wizard. :) * - and is IMO woefully underpriced for what it does, should be 10K at least. Things sold by the party as a whole, sure, the cash gets divided equally. But no such restriction, one hopes, exists on what individual PCs do with the items they claim and are given out of treasury, items which they now own outright. So - and I've seen this done - in a system where there's no value compensation "smart" players will claim for value rather than utility, then sell what they claimed, buy what they need, and pocket the sometimes-considerable change. Indeed, and this sometimes forces hard choices on parties, which I don't mind at all. For example, in your three-character party above they'd be hard-put to keep that Staff of Power in the party as there probably wouldn't be enough other value in the treasury to fill out the shares for the non-Wizard characters. A workaround I've seen used is that the item comes out of treasury and remains a party possession (but Wizzy gets to keep using it), which is fine until someone wants to leave the party and looks to be bought out of their share. Ayup - which means the Wizard often wants as much cash as she can get, thus the more items that get sold the better. :) [/QUOTE]
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