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IS the 5 min work day a feature or a bug?
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<blockquote data-quote="James Gasik" data-source="post: 8654434" data-attributes="member: 6877472"><p>Really any spell that lets you ignore weapon attacks goes here. Shield can grant a pretty significant AC. Levitate or Fly puts you out of melee reach. Protection from Missiles or Wind Wall means you never have to worry about arrows or javelins. Blur and Mirror Image can do wonders as well. Stoneskin is really good at it's job, but expensive, and I ran into a lot of DM's who went out of their way to be jerks about it (calling a handful of thrown rocks "multiple attacks", or finding ways to deprive parties of diamond dust) rather than just ban the spell.</p><p></p><p>A friend of mine had a Wizard with a Cloak of Displacement, and that "first attack of the day always misses" clause would drive one of the DM's we played under <strong>insane</strong>, because he always forgot about it.</p><p></p><p>Probably the best strategy we ever came up with was inspired by Vale of the Mage- we put a (I think it was a Hat of Disguise. I don't recall if the Ring of Chameleon Power or Robe of Blending allowed for this or not) magic item on the Wizard who then disguised himself to look like a guy in full plate with a shield, so as to give monsters no reason to attack him over other characters.</p><p></p><p>As and aside, allowing casters to not instantly lose their spells when hit was actually a house rule that we used in 2e, the DM allowed for a Wisdom check, simply because we lost too many characters due to Clerics constantly losing their cure spells in combat, so I was perfectly fine with 3e's Concentration skill.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8654434, member: 6877472"] Really any spell that lets you ignore weapon attacks goes here. Shield can grant a pretty significant AC. Levitate or Fly puts you out of melee reach. Protection from Missiles or Wind Wall means you never have to worry about arrows or javelins. Blur and Mirror Image can do wonders as well. Stoneskin is really good at it's job, but expensive, and I ran into a lot of DM's who went out of their way to be jerks about it (calling a handful of thrown rocks "multiple attacks", or finding ways to deprive parties of diamond dust) rather than just ban the spell. A friend of mine had a Wizard with a Cloak of Displacement, and that "first attack of the day always misses" clause would drive one of the DM's we played under [B]insane[/B], because he always forgot about it. Probably the best strategy we ever came up with was inspired by Vale of the Mage- we put a (I think it was a Hat of Disguise. I don't recall if the Ring of Chameleon Power or Robe of Blending allowed for this or not) magic item on the Wizard who then disguised himself to look like a guy in full plate with a shield, so as to give monsters no reason to attack him over other characters. As and aside, allowing casters to not instantly lose their spells when hit was actually a house rule that we used in 2e, the DM allowed for a Wisdom check, simply because we lost too many characters due to Clerics constantly losing their cure spells in combat, so I was perfectly fine with 3e's Concentration skill. [/QUOTE]
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