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General Tabletop Discussion
*TTRPGs General
Is the 5e adv/disadvantage mechanic perfect?
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<blockquote data-quote="Jacob Lewis" data-source="post: 8536380" data-attributes="member: 6667921"><p>Nothing is ever "perfect", so let's take it down a notch.</p><p></p><p>How good is the advantage/disadvantage mechanic for 5e? It's good. It's <em>very</em> good. It was one of the few innovations of this edition that really stood out to me. Here's why:</p><ol> <li data-xf-list-type="ol">It's simple. Simple is good. D&D is a very complex game. All of the individual processes might not be that difficult or complex, but imagine if they were. And you had to constantly maintain knowledge, performance, and tracking of all of them simultaneously. Now if you're a DM, multiply that by the number of players at your table. Simple is a blessing!</li> <li data-xf-list-type="ol">It works well for the d20 mechanic. I have always considered the d20 to be a poor choice for a game that tries to make player choices like character options and feats more meaningful. This idea has curbed the swinginess in a way that reflects what is going on in the game without changing the unpredictable behavior of the d20.</li> <li data-xf-list-type="ol">It allows more for focus on the story and events and less on rules and optimization. If you played <em>any</em> other edition before 5th, then you know how much time and energy was spent trying to find every single bonus, penalty, and effect that could possibly influence a single die roll. So now you're spending less time finding ways to squeeze out those bonuses from every possible source. Just figure out one, you're good to go.</li> </ol><p>Notice that I have specified how this works well specifically for 5e and using the d20 mechanic. It could work for other games or editions, but without making some additional changes to the system, it won't have nearly the same impact.</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8536380, member: 6667921"] Nothing is ever "perfect", so let's take it down a notch. How good is the advantage/disadvantage mechanic for 5e? It's good. It's [I]very[/I] good. It was one of the few innovations of this edition that really stood out to me. Here's why: [LIST=1] [*]It's simple. Simple is good. D&D is a very complex game. All of the individual processes might not be that difficult or complex, but imagine if they were. And you had to constantly maintain knowledge, performance, and tracking of all of them simultaneously. Now if you're a DM, multiply that by the number of players at your table. Simple is a blessing! [*]It works well for the d20 mechanic. I have always considered the d20 to be a poor choice for a game that tries to make player choices like character options and feats more meaningful. This idea has curbed the swinginess in a way that reflects what is going on in the game without changing the unpredictable behavior of the d20. [*]It allows more for focus on the story and events and less on rules and optimization. If you played [I]any[/I] other edition before 5th, then you know how much time and energy was spent trying to find every single bonus, penalty, and effect that could possibly influence a single die roll. So now you're spending less time finding ways to squeeze out those bonuses from every possible source. Just figure out one, you're good to go. [/LIST] Notice that I have specified how this works well specifically for 5e and using the d20 mechanic. It could work for other games or editions, but without making some additional changes to the system, it won't have nearly the same impact. [/QUOTE]
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Is the 5e adv/disadvantage mechanic perfect?
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