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Is the 5E player base going to split?
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<blockquote data-quote="JThursby" data-source="post: 8637362" data-attributes="member: 7025596"><p>I expect a majority of players to move to 5.5, and small but not insignificant minorities that stick with the old rules and those that change games altogether. If nothing else it will be the time for other publishers to have their work discovered, and many of them deserve more recognition.</p><p></p><p>I think where ex-5e players are going to go is going to be shaped by how they prefer to engage with the medium. For me personally, I've only been running 5e as an obligation for a while now. My game of choice to just have fun has been Pathfinder 2nd Edition. I can see that game's player base growing a lot during the transition period from 5 to 5.5 with players that like strong character customization and good adventure writing. The OSR scene is also something to keep an eye on - there is a significant chunk of new players that find the elements of old school jank that 5e has kept to be charming and want more of it. There's also those that just want collaborative storytelling, so games like Dungeon World should also expected to see a bump in popularity. Games that don't really cater to anything a typical D&D 5e player wants, like Call of Cthulhu or Shadowrun, I don't really see harvesting that many new players.</p></blockquote><p></p>
[QUOTE="JThursby, post: 8637362, member: 7025596"] I expect a majority of players to move to 5.5, and small but not insignificant minorities that stick with the old rules and those that change games altogether. If nothing else it will be the time for other publishers to have their work discovered, and many of them deserve more recognition. I think where ex-5e players are going to go is going to be shaped by how they prefer to engage with the medium. For me personally, I've only been running 5e as an obligation for a while now. My game of choice to just have fun has been Pathfinder 2nd Edition. I can see that game's player base growing a lot during the transition period from 5 to 5.5 with players that like strong character customization and good adventure writing. The OSR scene is also something to keep an eye on - there is a significant chunk of new players that find the elements of old school jank that 5e has kept to be charming and want more of it. There's also those that just want collaborative storytelling, so games like Dungeon World should also expected to see a bump in popularity. Games that don't really cater to anything a typical D&D 5e player wants, like Call of Cthulhu or Shadowrun, I don't really see harvesting that many new players. [/QUOTE]
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Is the 5E player base going to split?
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