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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Is the A5e version of Two-Weapon Fighting better than the original?
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<blockquote data-quote="Corinnguard" data-source="post: 8552691" data-attributes="member: 7033886"><p>One such maneuver that really benefits from having the Two-Weapon Fighting style is the Rapid Strike maneuver from the Rapid Current combat tradition. </p><p></p><p>Rapid Strike (2 points) 3rd degree Rapid Current action</p><p> <em>With an array of quick, carefully placed attacks against the same opponent you throw them off their guard. When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. After hitting a creature with a melee weapon attack, you can use your bonus action to make an additional attack against the same creature. On a hit with this additional attack, you can use your reaction to spend 2 exertion points and attack the same creature again</em></p><p></p><p>If you are a Fighter with the TWF style, the earliest you can pick up this combat maneuver is 8th level, but you might want to wait until you reach 11th level when you can apply the Maneuver Specialization feature and reduce it's Exertion cost by 1( as well increasing it's DC by 1 and increasing the damage output by 2) Two other reasons for waiting to 11th level is Extra Attack (2) and Reserves 2 (your exertion pool at this point would be a 10. 4 (your PB)*2+2)) You will be able to make 3 attacks with your dominant hand as a part of your Attack action, 2 attacks with your Bonus action and 1 additional attack as a Reaction. If I am reading this maneuver correctly that is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> 6 attacks in all if they all hit. I am also assuming that the Maneuver Specialization feature will reduce the exertion cost of the maneuver when you first execute it and when you spend exertion points for your reaction. So in all, it ought to cost 2 exertion points with that feature.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 8552691, member: 7033886"] One such maneuver that really benefits from having the Two-Weapon Fighting style is the Rapid Strike maneuver from the Rapid Current combat tradition. Rapid Strike (2 points) 3rd degree Rapid Current action [I]With an array of quick, carefully placed attacks against the same opponent you throw them off their guard. When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack. After hitting a creature with a melee weapon attack, you can use your bonus action to make an additional attack against the same creature. On a hit with this additional attack, you can use your reaction to spend 2 exertion points and attack the same creature again[/I] If you are a Fighter with the TWF style, the earliest you can pick up this combat maneuver is 8th level, but you might want to wait until you reach 11th level when you can apply the Maneuver Specialization feature and reduce it's Exertion cost by 1( as well increasing it's DC by 1 and increasing the damage output by 2) Two other reasons for waiting to 11th level is Extra Attack (2) and Reserves 2 (your exertion pool at this point would be a 10. 4 (your PB)*2+2)) You will be able to make 3 attacks with your dominant hand as a part of your Attack action, 2 attacks with your Bonus action and 1 additional attack as a Reaction. If I am reading this maneuver correctly that is. ;) 6 attacks in all if they all hit. I am also assuming that the Maneuver Specialization feature will reduce the exertion cost of the maneuver when you first execute it and when you spend exertion points for your reaction. So in all, it ought to cost 2 exertion points with that feature. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Is the A5e version of Two-Weapon Fighting better than the original?
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